Does anyone know if AMD Fluid Motion Frames will come to Linux on the driver level?
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:spinning_pinwheel: PreCosmosreplied to Jason Evangelho last edited by
@killyourfm I tried switching to Windows just for Lossless Scaling. Any kind of FG is a game changer for low end devices. And if you can up the frames of capped games as well it becomes absolutely essential for ANY kind of device.
The Linux devs need to so seriously look into it.
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Liam @ GamingOnLinux 🐧🎮replied to Jason Evangelho last edited by
@killyourfm Probably not, just like various other app-level stuff for both nvidia and amd on windows
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Jason Evangelhoreplied to :spinning_pinwheel: PreCosmos last edited by
@ReverseModule I think I need to write up an article about AFMF2 on the Framework 13. Sort of as a "tough love" piece. It's a compelling feature for Windows, and it's tough NOT to recommend it.
But imagine if there was feature parity on Linux, just like FSR.
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Jason Evangelhoreplied to Liam @ GamingOnLinux 🐧🎮 last edited by
@gamingonlinux But this is driver-level, AND it's open source...
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:spinning_pinwheel: PreCosmosreplied to Jason Evangelho last edited by
@killyourfm Absolutely. I think more people need to be aware of this amazing feature on Windows and the Linux people need to be motivated to actually implement it.
Tech is just a tool. People should use what's best for the job. Having any bias in tech is like having a bias against a hammer. It just doesn't make sense.
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Jason Evangelhoreplied to :spinning_pinwheel: PreCosmos last edited by
@ReverseModule Wish more people had a sensible stance like this.
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@killyourfm does anyone even uses AMD's driver? maybe mesa can have something similar, or someone can just implement it as a vulkan layer
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@shironeko Right, exactly. It's an open source feature, so I would assume it could maybe be added to the graphics stack, and switched on with some kind of flag?
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@killyourfm AMD's linux driver story is really unfortunate, they really should stop trying to shove their windows-esque driver onto people, wasting all that money and just work with the people that are actually doing the work in mesa.
but fwiw, I think the framegen code is only open sourced this july so it's possible valve is already working on it. -
@shironeko This feels to me like something Valve would definitely want on Steam Deck!
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Jason Evangelhoreplied to :spinning_pinwheel: PreCosmos last edited by
@ReverseModule Look at this. Captured on the ROG Ally Z1. (This is a link to my video on Nextcloud since it will be compressed garbage on Youtube.)
https://nx45585.your-storageshare.de/s/QTBfRWDWs7FHtws -
Jason Evangelhoreplied to Jason Evangelho last edited by
OK, here's Fluid Motion Frames 2 in action (via AMD's preview driver on Windows 11). I captured Shadow of the Tomb Raider on the ROG Ally with AFMF2 on/off and made a side-by-side video.
Shadow of the Tomb Raider _ ROG Ally Z1_ AFMF2 On and Off.mp4
Storage Share - powered by Nextcloud
Storage Share (nx45585.your-storageshare.de)
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Jason Evangelhoreplied to Jason Evangelho last edited by
And here's another video comparison with the Dirt 5 benchmark:
https://nx45585.your-storageshare.de/s/QTBfRWDWs7FHtws(I'm sharing the files on my Nextcloud because YouTube compresses these into smeary garbage)
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@killyourfm @gamingonlinux did they release the source for it yet? Quick search didn't yield a repo or release announcement for me
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@pak0st @gamingonlinux There's a lot of interesting info here: https://github.com/ValveSoftware/gamescope/issues/1213