Anyone know what's holding up HDR webgpu and HDR headroom specs in general across browsers? Chromes implementation is behind a flag right now, but has been that way for 6 months already...
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Anyone know what's holding up HDR webgpu and HDR headroom specs in general across browsers? Chromes implementation is behind a flag right now, but has been that way for 6 months already...
https://fosstodon.org/@donmccurdy/113099132879506282
@slightlyoff @tomayac any chance we can poke some folks?
@jensimmons any idea on Safari progress on this front? Would be great to make 2025 the year of HDR on the web with so many devices supporting it now!
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@bendelarre @tomayac @jensimmons I expect that only Chris Cameron and @tojiro know for sure.
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Thomas Steiner :chrome:replied to Ben Delarre last edited by
@bendelarre @slightlyoff @jensimmons I don't know the answer, but have relayed the question to our internal WebGPU chat room. It's a Sunday, though, so I don't expect an answer today.
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Thomas Steiner :chrome:replied to Thomas Steiner :chrome: last edited by
@bendelarre @slightlyoff @jensimmons And we have an update: François Beaufort, DevRel for WebGPU, just let me know: "It's actually shipping in chrome 129: https://github.com/blurbusters/testufo-public/issues/4#issuecomment-2333689442".