does anyone know if GPU mipmap generation takes colour space into account when blending the source image pixels?
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does anyone know if GPU mipmap generation takes colour space into account when blending the source image pixels? (or I guess texels? I'm not a graphics guy)
I ask because blending linear RGB values produces different results to blending nonlinear RGB values (with the transfer function pre-applied, e.g. sRGB OETF, HLG, or PQ) and that can be quite important for colour accuracy.
I remember tackling this years ago but I can't remember what my conclusion was.
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Erin 💽✨replied to Graham Sutherland / Polynomial last edited by@gsuberland it probably gets it right if you set the colour space because these days they tend to do it with render to texture
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