Is there a mmo equivalent of the fediverse?
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Are they fediverse games at all?
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Second Life?
Everything is hosted locally and created by the players. It works on BitTorrent tech to send and receive the data of objects and shit.
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Mention of AQWorlds and private servers? What year is this! Were you a lurker or member of the CE forum or Stylin-on.me?
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That would actually be really cool. If there were a federated mmo, Iโd play it. Well play it assuming itโs fun.
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Second Life?
Everything is hosted locally and created by the players. It works on BitTorrent tech to send and receive the data of objects and shit.
Second Life? Everything is hosted locally and created by the players.
Did you mean OpenGrid? Second Life is not hosted by anyone but Linden Lab.
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Second Life? Everything is hosted locally and created by the players.
Did you mean OpenGrid? Second Life is not hosted by anyone but Linden Lab.
I'm just talking about the content in the case of Second Life. It's distributed through BitTorrent, which was one of its selling points at launch.
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There are decentralized MMOs but I dont belive any of them federate
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I'm just talking about the content in the case of Second Life. It's distributed through BitTorrent, which was one of its selling points at launch.
That's fair.
And not that I'm doubting your claim, but this is the first I hear of it; Do you have any sources for SL content being p2p? It would explain why it so regularly breaks.
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Second Life? Everything is hosted locally and created by the players.
Did you mean OpenGrid? Second Life is not hosted by anyone but Linden Lab.
Oh wow are you talking about OpenSimulator and hypergrids like OSGrid? I haven't thought about those in years, I had to look them up again.
As I recall: people reverse-engineered the Second Life communication protocol to make a library to interact with it. Then they made their own viewers/interfaces. Then they made their own second-life-like servers/worlds. Then they made it possible to connect those worlds in grids. This was all open source. I haven't been following them for a while though.
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Oh wow are you talking about OpenSimulator and hypergrids like OSGrid? I haven't thought about those in years, I had to look them up again.
As I recall: people reverse-engineered the Second Life communication protocol to make a library to interact with it. Then they made their own viewers/interfaces. Then they made their own second-life-like servers/worlds. Then they made it possible to connect those worlds in grids. This was all open source. I haven't been following them for a while though.
That's about right. It's also stuck in time, a decade behind SL.
But they've figured out how to do federated grids, which is cool.
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Mention of AQWorlds and private servers? What year is this! Were you a lurker or member of the CE forum or Stylin-on.me?
I was posting when I should've been lurking lol, half my posts/comments as a kid are gibberish
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One method could be to have a replay system, public state snapshots, and publicly logged inputs. Servers could randomly audit federated peers by replaying small segments of their logs, and defederate/broadcast that there is a problem if the end state doesn't match. This would require them to be running the same code and not use arbitrary mods, but different settings would still be possible.
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There are decentralized MMOs but I dont belive any of them federate
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I think the way to make it work is to have each instance represent a "world" and you only have stats and equipment within a world. Then when you cross over to another instance you are now subject to that instance's ruleset.
It wouldn't be so much a federated MMO but more like a large variety of games connected geographically (in the virtual sense).
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I think the way to make it work is to have each instance represent a "world" and you only have stats and equipment within a world. Then when you cross over to another instance you are now subject to that instance's ruleset.
It wouldn't be so much a federated MMO but more like a large variety of games connected geographically (in the virtual sense).
At that point, it wouldn't be much different from games that simply allow anyone to host their own servers