Is there a mmo equivalent of the fediverse?
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I'm just talking about the content in the case of Second Life. It's distributed through BitTorrent, which was one of its selling points at launch.
That's fair.
And not that I'm doubting your claim, but this is the first I hear of it; Do you have any sources for SL content being p2p? It would explain why it so regularly breaks.
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Second Life? Everything is hosted locally and created by the players.
Did you mean OpenGrid? Second Life is not hosted by anyone but Linden Lab.
Oh wow are you talking about OpenSimulator and hypergrids like OSGrid? I haven't thought about those in years, I had to look them up again.
As I recall: people reverse-engineered the Second Life communication protocol to make a library to interact with it. Then they made their own viewers/interfaces. Then they made their own second-life-like servers/worlds. Then they made it possible to connect those worlds in grids. This was all open source. I haven't been following them for a while though.
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Oh wow are you talking about OpenSimulator and hypergrids like OSGrid? I haven't thought about those in years, I had to look them up again.
As I recall: people reverse-engineered the Second Life communication protocol to make a library to interact with it. Then they made their own viewers/interfaces. Then they made their own second-life-like servers/worlds. Then they made it possible to connect those worlds in grids. This was all open source. I haven't been following them for a while though.
That's about right. It's also stuck in time, a decade behind SL.
But they've figured out how to do federated grids, which is cool.
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Mention of AQWorlds and private servers? What year is this! Were you a lurker or member of the CE forum or Stylin-on.me?
I was posting when I should've been lurking lol, half my posts/comments as a kid are gibberish
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One method could be to have a replay system, public state snapshots, and publicly logged inputs. Servers could randomly audit federated peers by replaying small segments of their logs, and defederate/broadcast that there is a problem if the end state doesn't match. This would require them to be running the same code and not use arbitrary mods, but different settings would still be possible.
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There are decentralized MMOs but I dont belive any of them federate
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I think the way to make it work is to have each instance represent a "world" and you only have stats and equipment within a world. Then when you cross over to another instance you are now subject to that instance's ruleset.
It wouldn't be so much a federated MMO but more like a large variety of games connected geographically (in the virtual sense).
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I think the way to make it work is to have each instance represent a "world" and you only have stats and equipment within a world. Then when you cross over to another instance you are now subject to that instance's ruleset.
It wouldn't be so much a federated MMO but more like a large variety of games connected geographically (in the virtual sense).
At that point, it wouldn't be much different from games that simply allow anyone to host their own servers
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He probably meant private servers. WoW has tons of private servers, for instance.
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Vircadia is a kind of VR mmo that is federated.
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I started single player, but recently decided to try multiplayer and was surprised I had to create a new character. And as I was thinking about it the economy did come to mind.
Maybe something like FFXIV could be done where you can swap servers, but unlike FFXIV you cannot buy/sell/trade?
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I think this just makes hyperlinks that lead to fediverse servers open in the user's preferred client, falling back to the browser.
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Back in the day, I used to play the online text-based MMORPG Urban Dead and really enjoyed Nexus War, a fantasy War-in-Heaven game inspired by its success that a lot of the UD players hopped over to.
In theory, this kind of system would work well on the Fediverse as overheads are relatively low and the instances could represent different "lands".
A quick ponder on this suggests some kind of portal fantasy that gives you access to these "lands" as you would struggle to define a map with instances arriving and, probably, dropping out.
- High fantasy - a bit like Age of Sigma has its "realms" but they are all on a similar technological level. Perhaps have each realm overseen by a particular god or pantheon with a certain ethos, aesthetic or technology (Steampunk dwarves, magical woodlands, etc). You could probably keep everything balanced by having core sets of weapons or skills with added flavour and modest variation in stats (so you could have summoners who would have a set amount of summoning points and could either get one big thing or multiple small things - so an Ent or some Saplings, zombie Hill Troll or horde of zombie rabbits).
- Multiverse - where each instance represents a different "Earth" that has developed in it's own way. Balancing technological systems would be hard as cyberpunk tech would trump Steampunk which would cause problems for Barbarians but Torg managed to do this as hi-tech kit would often break in lower tech worlds.
Something like that. Each instance would work on their particular setting and it could be fun for existing Fediverse instances to come up with a "land" that suited them - db0 would have to pirates, feddit.uk could go Steampunk, SLRPNK could do something... well the theme is pretty clear.
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You just make it so you have an account you can use in different servers, but each server still has its own characters.
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You just make it so you have an account you can use in different servers, but each server still has its own characters.
Why have an account at all...?
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Because you can take it server to server. If you try and play an mmo on private servers, you have to make an account on each server. You could see what people have done on other servers, even though they haven’t leveled up on all servers.
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I'd love to see this!
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Back in the day, I used to play the online text-based MMORPG Urban Dead and really enjoyed Nexus War, a fantasy War-in-Heaven game inspired by its success that a lot of the UD players hopped over to.
In theory, this kind of system would work well on the Fediverse as overheads are relatively low and the instances could represent different "lands".
A quick ponder on this suggests some kind of portal fantasy that gives you access to these "lands" as you would struggle to define a map with instances arriving and, probably, dropping out.
- High fantasy - a bit like Age of Sigma has its "realms" but they are all on a similar technological level. Perhaps have each realm overseen by a particular god or pantheon with a certain ethos, aesthetic or technology (Steampunk dwarves, magical woodlands, etc). You could probably keep everything balanced by having core sets of weapons or skills with added flavour and modest variation in stats (so you could have summoners who would have a set amount of summoning points and could either get one big thing or multiple small things - so an Ent or some Saplings, zombie Hill Troll or horde of zombie rabbits).
- Multiverse - where each instance represents a different "Earth" that has developed in it's own way. Balancing technological systems would be hard as cyberpunk tech would trump Steampunk which would cause problems for Barbarians but Torg managed to do this as hi-tech kit would often break in lower tech worlds.
Something like that. Each instance would work on their particular setting and it could be fun for existing Fediverse instances to come up with a "land" that suited them - db0 would have to pirates, feddit.uk could go Steampunk, SLRPNK could do something... well the theme is pretty clear.
My god Urban Dead, hadn’t thought about that in ages just had a flood of memories pop up
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My god Urban Dead, hadn’t thought about that in ages just had a flood of memories pop up
Creedy Defence Force, prowling the zombie filled streets living on the edge. Good times.