Is there a mmo equivalent of the fediverse?
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That would actually be really cool. If there were a federated mmo, I’d play it. Well play it assuming it’s fun.
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Second Life? Everything is hosted locally and created by the players.
Did you mean OpenGrid? Second Life is not hosted by anyone but Linden Lab.
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Second Life? Everything is hosted locally and created by the players.
Did you mean OpenGrid? Second Life is not hosted by anyone but Linden Lab.
I'm just talking about the content in the case of Second Life. It's distributed through BitTorrent, which was one of its selling points at launch.
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I'm just talking about the content in the case of Second Life. It's distributed through BitTorrent, which was one of its selling points at launch.
That's fair.
And not that I'm doubting your claim, but this is the first I hear of it; Do you have any sources for SL content being p2p? It would explain why it so regularly breaks.
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Second Life? Everything is hosted locally and created by the players.
Did you mean OpenGrid? Second Life is not hosted by anyone but Linden Lab.
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That's about right. It's also stuck in time, a decade behind SL.
But they've figured out how to do federated grids, which is cool.
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I was posting when I should've been lurking lol, half my posts/comments as a kid are gibberish
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One method could be to have a replay system, public state snapshots, and publicly logged inputs. Servers could randomly audit federated peers by replaying small segments of their logs, and defederate/broadcast that there is a problem if the end state doesn't match. This would require them to be running the same code and not use arbitrary mods, but different settings would still be possible.
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I'm trying to figure out what that looks like. So you mean they're just peer to peer? I'd be interested to see one of those, sounds cool.
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I think the way to make it work is to have each instance represent a "world" and you only have stats and equipment within a world. Then when you cross over to another instance you are now subject to that instance's ruleset.
It wouldn't be so much a federated MMO but more like a large variety of games connected geographically (in the virtual sense).
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I think the way to make it work is to have each instance represent a "world" and you only have stats and equipment within a world. Then when you cross over to another instance you are now subject to that instance's ruleset.
It wouldn't be so much a federated MMO but more like a large variety of games connected geographically (in the virtual sense).
At that point, it wouldn't be much different from games that simply allow anyone to host their own servers
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I'm trying to figure out what that looks like. So you mean they're just peer to peer? I'd be interested to see one of those, sounds cool.
He probably meant private servers. WoW has tons of private servers, for instance.
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Federation of servers has been extensively discussed for Veloren, but the problem is that player characters are currently tied to the server they are on (contrary to player accounts) and that the developers are concerned about the potential havok to the simulated economy that players moving between servers could cause.
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Vircadia is a kind of VR mmo that is federated.
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Federation of servers has been extensively discussed for Veloren, but the problem is that player characters are currently tied to the server they are on (contrary to player accounts) and that the developers are concerned about the potential havok to the simulated economy that players moving between servers could cause.
I started single player, but recently decided to try multiplayer and was surprised I had to create a new character. And as I was thinking about it the economy did come to mind.
Maybe something like FFXIV could be done where you can swap servers, but unlike FFXIV you cannot buy/sell/trade?