Transfer Patient
-
Red Army Dog Cooperreplied to [email protected] last edited by
The corner, where he played is actually more optimal because it is easier to force a fork from that position, though as you said the middle is the most common
-
tic-tac-toe is so pointless. It always ends in a tie unless if one player is just picking random spaces.
-
[email protected]replied to Red Army Dog Cooper last edited by
100%. The only way to never lose when you go first is to always start in the corner.
-
[email protected]replied to [email protected] last edited by
And your second move has to be another corner whose line hasn't been blocked.
-
We got a tictactoeologist over here
-
đ° đ đą đĻ đŗ đĻ đ° âšī¸replied to stebo last edited by
Try playing on a bigger grid.
-
[email protected]replied to [email protected] last edited by
That's not true, you can force a tie at worst from a middle start. The issue is, if you start middle, you can only force a win if they take a side, not a corner. If you start corner you can force a win as long as they don't take the middle.
-
[email protected]replied to [email protected] last edited by
While it is true that eill always result in a winning line, it's not true that it is the only way to force a win. Half of their moves will allow you to play adjacent to you starting corner towards an open corner and still force a win, as long as their first play isn't the opposite corner or any of its 3 adjacent spaces.
-
Gotta play tix-tac-toe of tic-tac-toes then
Ultimate tic-tac-toe
A much more strategic version of tic-tac-toe. So basically...ultimate frisbee is to regular frisbee as ultimate tic-tac-toe is to regular tic-tac-toe ;)
The Game Gal (www.thegamegal.com)
-
Red Army Dog Cooperreplied to [email protected] last edited by
You can also force either a tie or a win every time from the corner. You have less control and garentees if you start from the middle, as counter intuitive as this is you gain more control over the board by taking the corner.
-
[email protected]replied to [email protected] last edited by
Welcome to the Fellowship
Offbeat comic strip by Nicholas Gurewitch. Includes archives, information about the author, and purchases.
The Perry Bible Fellowship (pbfcomics.com)
-
The Far Side would be proud
-
technically the same is true for chess and go, we're just too dumb to grasp them to the extent we can grasp tic-tac-toe
-
[email protected]replied to [email protected] last edited by
X | | | | | | X | | O | | | | X | | X O | | | | X | O | X O | | | | X | O | X O | X | | |
-
sure, but those games require an IQ of 150 to master, while tic-tac-toe requires 30
-
Chess and go don't need extremely high IQs, it's mostly about the amount of time you invest in practice. I get annoyed by that cliche that playing chess, go, or with a rubik's cube has anything to do with intelligence and it's cringy to watch students on campus posing with their cubes to make an impression
-
ok sorry I didn't mean IQ in the literal sense, but you need to really think about your moves and practice helps a lot indeed
Rubik's cubes are different, you just have to learn the patterns and practice to do it very quickly
-
[email protected]replied to [email protected] last edited by
Came to say this exactly. This should've be the order of play.