The Shitmobile
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replied to Karyoplasma last edited by
They put a rover in Starfield last year
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replied to Romkslrqusz last edited by
Horses were in Daggerfall
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replied to [email protected] last edited by
It's the car from trailer park boys.
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replied to [email protected] last edited by
Lasts for 500,000 miles .... uncomfortable as hell, smells terrible, puts your life in constant danger ... but it just never fails ... even when it's failing, or something falls off, it just keeps going somehow
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replied to [email protected] last edited by
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replied to [email protected] last edited by
The shithawks are coming.
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replied to [email protected] last edited by
Unrelated and uninterestingly, I wrote a DnD Fallout campaign for my friends with lots of pop culture referencesβ¦I think the boys are joining my story! Then two turnips in heat, I might bring out some other TPB cast. Worst case Ontario, I enjoy myself but case my friends will love it and I canβt smile and say βAtoadaso! I fuckin atoadaso!!β
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replied to Romkslrqusz last edited by
If my horse had wheels she'd be a bicycle.
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replied to Romkslrqusz last edited by
The ones that could walk up sheer cliff faces?
Acktshully, for what it's worth, Daggerfall (1996) also had horses. From what I recall they were considerably less janky than Oblivion ones, and definitely less so than the Skyrim ones. It probably helped that there were in fact no hills in Daggerfall; the land was mathematically flat.
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replied to Karyoplasma last edited by
And to be fair, every drivable vehicle mod I've tried in Fallout games was janky.
But to be even more fair, you can't blame the modders. It's Bethesda's fault for using an engine from 1997, and simply slapping a fresh coat of paint on it for every new release.
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replied to [email protected] last edited by
The Source engine dates to at least 1996 when Quake came out, what now?
The Unreal engine comes from the same time period
Burp burp gottem
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replied to IninewCrow last edited by
Internet funeral or meirl?
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replied to Romkslrqusz last edited by
Horses in Oblivion and Skyrim don't actually go faster than running on foot. The jank comes from moving fast. If you move too fast, it breaks shit. Like, you keep falling through the world because the ground hasn't loaded yet breaking.
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replied to dual_sport_dork π§π‘οΈ last edited by
Daggerfall is also huge. I believe it is one of if not the largest map
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replied to π° π π± π¦ π³ π¦ π° βΉοΈ last edited by
They are definitely faster than running in both games.
It is true that, in Oblivion, you could level up Athletics and Acrobatics to become faster than the horses.
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replied to [email protected] last edited by
Yeah but the Source engine is actually good. It was so far ahead of its time that I still think Half-Life 2 can hold up to modern standards. Gamebryo/Creation was never good.
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replied to [email protected] last edited by
You've got me there, I remember the jank even back on modded Morrowind
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replied to [email protected] last edited by
Fallout (the original) had one but not the one posted here.
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replied to [email protected] last edited by
That was Fallout 2. But yeah, not the same car. This looks more like F3/FNV graphics.