The Shitmobile
-
replied to [email protected] last edited by
Is that Ricky's car?
-
replied to [email protected] last edited by
Is it a mod? I don't remember it from Fallout.
-
replied to [email protected] last edited by
-
replied to [email protected] last edited by
Dude, that's my car!
-
replied to [email protected] last edited by
Unleaded tastes a little tangy, supreme is kinda sour, and diesel tastes pretty good.
-
replied to [email protected] last edited by
Must be a mod. Bethesda is too scared to put driveable vehicles in their game because they know the engine is janky.
-
replied to [email protected] last edited by
Shit apples, Rand
-
replied to Karyoplasma last edited by
They put a rover in Starfield last year
-
replied to Romkslrqusz last edited by
Horses were in Daggerfall
-
replied to [email protected] last edited by
It's the car from trailer park boys.
-
replied to [email protected] last edited by
Lasts for 500,000 miles .... uncomfortable as hell, smells terrible, puts your life in constant danger ... but it just never fails ... even when it's failing, or something falls off, it just keeps going somehow
-
replied to [email protected] last edited by
-
replied to [email protected] last edited by
The shithawks are coming.
-
replied to [email protected] last edited by
Unrelated and uninterestingly, I wrote a DnD Fallout campaign for my friends with lots of pop culture references…I think the boys are joining my story! Then two turnips in heat, I might bring out some other TPB cast. Worst case Ontario, I enjoy myself but case my friends will love it and I can’t smile and say “Atoadaso! I fuckin atoadaso!!”
-
replied to Romkslrqusz last edited by
If my horse had wheels she'd be a bicycle.
-
replied to Romkslrqusz last edited by
The ones that could walk up sheer cliff faces?
Acktshully, for what it's worth, Daggerfall (1996) also had horses. From what I recall they were considerably less janky than Oblivion ones, and definitely less so than the Skyrim ones. It probably helped that there were in fact no hills in Daggerfall; the land was mathematically flat.
-
replied to Karyoplasma last edited by
And to be fair, every drivable vehicle mod I've tried in Fallout games was janky.
But to be even more fair, you can't blame the modders. It's Bethesda's fault for using an engine from 1997, and simply slapping a fresh coat of paint on it for every new release.
-
replied to [email protected] last edited by
The Source engine dates to at least 1996 when Quake came out, what now?
The Unreal engine comes from the same time period
Burp burp gottem
-
replied to IninewCrow last edited by
Internet funeral or meirl?
-
replied to Romkslrqusz last edited by
Horses in Oblivion and Skyrim don't actually go faster than running on foot. The jank comes from moving fast. If you move too fast, it breaks shit. Like, you keep falling through the world because the ground hasn't loaded yet breaking.