Why did I even click on the link to that article about 'Balancing creativity and deadlines in game development' on game developer?
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Why did I even click on the link to that article about 'Balancing creativity and deadlines in game development' on game developer? WHY? What did I really expect going in, other than a shitload of management bullshit with a sprinkle of Agile fuckwittery?! It's like an article about common sense, only for managers. (bit harsh I know, but come on aren't you as tired of this sort of bs as I am?)
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PsychicParrot (Jeff) 😷replied to PsychicParrot (Jeff) 😷 last edited by
*snore*
.. I mean, bless .. imagine believing it was really this easy to make good games and that you're just a few policy implementations away from having happy, creative workers who don't wish upper management would die in a fire ..
https://www.gamedeveloper.com/production/balancing-creativity-and-deadlines-in-game-development?utm_source=dlvr.it&utm_medium=mastodon -
@psychicparrot42 Ooof, it basically reads as “do things right and don’t do things wrong”