well, I accidentally made a keyboard backwards.
-
@foone I didn't mean the shift key, I mean key down/press, key up/release!
-
@retroswim oh I see!
sadly not possible with my HTTP library
-
keyboard tested and video recorded!
well, videos. I'm running this across two computers, one Raspi Pico, one video game, and 32 virtual computers.
Editing this together is going to be UNFUN -
@foone Bad ideas? No, only the worst possible ideas around here.
-
FUCK one didn't record. Time to do it again, and then it gets harder: finding out if I can run divinci resolve on this laptop
-
@winissen yeah I'm a professional, I have had a lot of experience in developing bad ideas
-
I KNOW PROGRAMMERS WHO USE DPI SCALING AND THEY'RE ALL COWARDS
-
@foone AOL Free Trial? How do I get that?
-
@jaykass I think it came with The Learning Company's Super Solvers Gizmos & Gadgets
-
okay I think I got it, I just need to render it and confirm it looks right on the render.
-
@foone If it's a USB keyboard, why not send a complete 8-byte HID packet? That even gets you n-key rollover, and takes care of modifiers (shift, etc) at the same time. You can even extend that with chunks of 8, representing subsequent reports, finally ending with an implicit "all keys up".
e.g. /0000060000000000:0000070000000000
-
@RoganDawes can't! each key is a separate (virtual) computer, so they can't talk to each other. They each send separate UDP packets when pressed
-
-
@foone Doesn't the keyboard indicate if it was pressed or released? You could make that PUT and DELETE requests.
-
@goleztrol hmm. Technically, yeah! I think so.