@julian Thanks very much for your help Julian - Cheers!
Strategic multiplayer board game website, please criticize!
Please bash the website and me as much as possible.
Oh that seems pretty cool, is the actual game component a NodeBB plugin?
Use scouts to capture the opponent's base for a quick win, but do it when you have a good guess.
Does this mean a scout can just be moved straight into the enemy base and capture it if the base itself isn't completely surrounded?
Perhaps you can adapt something like Zone of Control, so if you're next to an enemy, you can only move one hex... just a thought, might add some depth to the game
@julian unit types are hidden until they fight. the scout needs to know which unit is the actual enemy's base, and if it makes a mistake, it will die. Also, yes the base can be simply covered by any other unit. Scouts only move in a straight line.
Zone of Control is a GREAT idea, I will look into that. It may come into upcoming versions of the game, but it will need to be play tested first.
The current rule-set has been play tested with a couple friends for over 250 games and was designed with balance in mind. Try a few games, play a best out of 7 with someone! (like me)