terrible idea for a gimmick hacking tool
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putting that aside for now because I don't actually need dialogue right now, that's just me noodling.
now I'm trying to remember what I used to edit tiles. I know yychr was the old go-to but I thought I replaced it with something newer... but I can't remember what that is.
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not Binxelview, something that knows natively how to handle the weird way tiles are packed on nintendo consoles
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someday I'm gonna hack together my own emulator and it'll be to do one thing and one thing alone:
provenance tracking for assets.
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lemme point at a sprite and go "where was that loaded from?" and have it give me a filename and an offset
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obviously not possible in all cases, but being able to do it at all would be amazing
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but do I make a PSX or GBA emulator first? that's the question
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@foone you know, I have been planning to add a feature like this at some point. Latest dev builds can tell you which parts of the ROM were touched and by what, but that's not really accessible from the GUI yet.
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I just scrolled past two fonts in this ROM and ONE was mirrored and the other wasn't.
I hate that. Suspicious. -
@endrift awesome.
mGBA (and the mGBA core in BizHawk) has been vitally important to this current project! Thanks so much. -
I found three more fonts, none of which are the one I want.
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there's a COPY of the tileset I'm looking for at 0x144C538. evil. I assume it's there for something like an altered version of this scene later, or it's a second room that was made by copying this one and altering it.
but it's an annoying red herring
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Found it! I scanned through tiles until I found matching ones, scribbled over them, then ran the game until I saw them defaced in game.
(I altered the defacement color in post, however, for visibility reasons)
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@foone *Which* Nintendo console? GBA uses 4bpp packed-pixel. Same as the Genedrive but with the nibbles reversed.
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@kawa I know, I mean like how yy-chr has a dropdown for different encodings.