terrible idea for a gimmick hacking tool
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gotcha!
Doing it manually wasn't THAT painful.
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oh, even better!
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Foone🏳️⚧️replied to Foone🏳️⚧️ last edited by [email protected]
and I have portrait injection! I can enumerate all the portraits by just generating 255(65536?) versions of the ROM and running them all and screen capturing them.
would it surprise you to learn that I have written software to do this already?
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This is the third time TODAY!
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I spent about 25 minutes and 12gb downloading a longplay to figure out how long I'd have to go in the game to find a better place to inject modified roms, or if I just give up and have a really long run time for each sprite-dumping-run.
the answer turned out to be "like two rooms over"
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actually, no. it turns out that getting to a point where I can "be fast" is too far away, I'll get there quicker doing it the simple dumb way. Boring.
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this game goes 2 minutes 18 seconds before it renders the first line of dialogue. good lord.
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"I've written software to do this already" says the foone, but she left out that:
1. she wrote it in python2
2. this computer doesn't have python3
3. does it do a lot of printing (not print()ing) from random places? yes.
4. does it do a lot of weird string-byte manipulation? yep!brb rewriting this for the nth time
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@foone Can't you speed up the emulator to go faster?
Edit: Or running multiple emulators in parallel, I remember a youtube video of someone doing that for pokemon
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@Tau yeah but only so much. my system isn't powerful enough/this emulator isn't light enough that I can go at 100x speed, for example. I think I'm getting between 2-3x speed at the moment.
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Foone🏳️⚧️replied to Foone🏳️⚧️ last edited by [email protected]
ARG. injection attempts have revealed that my partial decode script is using the right stride for the data files, but I misjudged the start and end point. So I need translate all my logic to shift all variables 16 bytes to the left. gah
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actually I may not need that. I may never touch this script again, so I'm going to just note this and try to ignore it.
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okay so the extraction is taking about 70 seconds per portrait, so searching the 8-bit space (and I PRAY it is 8-bit!) will take 70*256 seconds, or... see you in five hours!
(it'll hopefully speed up when I finish reencoding my roommate's copy of Armageddon (1998) to be videocd quality -
I accidentally encoded Armageddon to 24:5 ratio which is less than watchable so I'm having to restart the encode
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I'm now considering hacking the ROM so that the opening movie is shorter
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I figured out how to optimize the emulator (turning off the display!) and got it down to 35s.
35*256=2 and a half hours -
I found part of the movie player and hacked it to, uh, not work
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it just hangs forever
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oh hey this stack trace goes through the VRAM.
I pray to god that's a bug in the stack tracing and this code isn't jumping in and out of the VRAM
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got it.
to patch out the opening movie, change offset 0x5EF8F in the 10729BD884F8FDCA7A310B6D606C52E46657AA48 gba rom from 0xD0 to 0xE0.