good morning
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I are serious cat. This is serious thread.
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a little one from the vaults there for you
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anyway, I'm really getting eager by the ideas especially because then I think of that in relation to games
in particular, the proposed cure to banking education is "problem-solving education" which I suppose will be more described in the rest of the chapter. it's really meant to break that teacher-student hierarchy and focus on dialogue where the participants, the "teacher-student" and the "student-teacher" share in learning and teaching
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there's also the idea that I think really hits at my distrust of calls to focus only on the present: that we must understand ourselves as a present with a past that has determined it and a future which it can effect
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heck yeah, ya girl used "effect" as a verb with its original sense of to bring into effect which is, like, technically different from "affect", to influence
but whatever words are made up, chaaaat
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trying that as a version of "maaaan" or "dude" to mimick the stereotypical hippie
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ok bed
and I think I'll turn off my alarm
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@[email protected] nini