Astronaut Sacrifice [Pitch Black]
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We have them in missiles. Oh, and on civilian rockets too.
We put them on things that are dangerous and must be stopped is something goes wrong.
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[email protected]replied to [email protected] last edited by
I used to sit at work until 3AM just watching tv on my iPad. That was my reason.
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[email protected]replied to [email protected] last edited by
Second one, thanks
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[email protected]replied to [email protected] last edited by
I don’t think you can even make missiles without self destruct. If you can, what’s the point?
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[email protected]replied to [email protected] last edited by
To be fair, I think there’s a distinction to be made between “something is wrong, blow up the missile before it hits the wrong target” and “target reached, blow up the missile”
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[email protected]replied to [email protected] last edited by
sets down a pack of chips in front of your door, knocks and leaves silently
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[email protected]replied to [email protected] last edited by
The self-destruct does not activate the main weapon.
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AwkwardLookMonkeyPuppetreplied to Apathy Tree last edited by
A naval ship can’t destroy an entire planet with orbital bombardment.
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[email protected]replied to [email protected] last edited by
you can’t really do anything to a spaceship to “disable” it and prevent it from ever being used
Except for
- slowing down and hitting the closest sun/planet(even has a “countdown” as it takes a while)
- hitting the nearest asteroid
- Attaching or enabling anything that causes cascading vibrations (cause almost any source of wobble can cause the ship to break)
- …hitting full burn in any direction, making anyone follow it burn a lot of fuel just to slow it down (would still be recoverable though)
- probably a few more
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[email protected]replied to [email protected] last edited by
Yeah, so in summation - blow it up.
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I always though the point was “This is secret/must not be given to the enemy” so destruction is a better option than having it seized
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[email protected]replied to [email protected] last edited by
Sends a screaming horde of children in with multiple bags of chips and soda
Laughs maniacally
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[email protected]replied to [email protected] last edited by
I’d take the hug.
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[email protected]replied to [email protected] last edited by
Sure thing.
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Who says it’s a bomb? In most cases self destruct is overloading the reactor, or something similar.
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Artillery?
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For the first one, you can use a smaller boom.
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Protomolecule
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[email protected]replied to [email protected] last edited by
Most of your suggestions require working engines. Shaking the ship apart might make the ship itself unusable but doesn’t do anything about on board equipment or intel. A “scuttling” equivalent needs to work when the ship is barely, or even completely, non-functional, and needs to either destroy everything aboard or make it not worth the effort of recovery.
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[email protected]replied to [email protected] last edited by
If you have a second ship then you could use its thrusters.
I also doubt that any explosion short of nuclear is going to destroy most equipment and intel considering the ship is in space and has large parts vented to space (due to combat damage or design). Maybe if you line or fill all the things you want to destroy with some explosives but I wouldn’t want to be on such a ship. More likely you’d manually lay down explosives from the ammunition if scuttling is required and then detonate it but not have it already there at the push of a button(assuming you’re not using a nuke for every ship).