You ever notice how gamification and enshittification are rarely separated by great distance?
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You ever notice how gamification and enshittification are rarely separated by great distance?
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pasta la vidareplied to Soatok Dreamseeker last edited by
@soatok is there an ethical version of gamification?
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Soatok Dreamseekerreplied to pasta la vida last edited by
@risottobias When consent is respected, dark patterns aren't employed, and there's a meaningful ungamified mode you can choose instead
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@soatok @risottobias comes down to the why of the gamification. if in a game or to help achieve goals, learning/fitness/... then it's fine. if, however, it's being used to get you to do things you don't want or are against your interests, then it's not fine
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"Send me 5 feature requests and get 10% off your bill"
Clear mutualistic benefit, imo
Read up a little on it, I don't wanna e.g. gate features behind referring friends (yes some games do that)
Basically:
1. Opt in (otherwise just self checkout, unbothered with no notifications)
2. Clear, stand alone benefit (stronger relation, better features, cheaper price)
3. Explicit optimal maximum (can't execute on too many requests right now, or too many referrals would be hollow) -
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@risottobias @soatok that's just dark patterns though, not gamification
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@mensrea how so?
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@risottobias gamification is the design practice of adding game mechanics into nongame environments, so reward tiers could be. what you're talking about here is called preselection (https://www.deceptive.design/types/preselection). both of these can be dark patterns but it depends on how they're used
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@mensrea right, I was talking about purely dark patterns at that point. I'm aware of what gamification is, I was considering the union of both topics.
Though some things like rewards programs requiring X amount of points to redeem can sometimes be gamified