"I'll simply use Jolt Physics for this project", she says as she proceeds to write the "physics" from scratch instead.
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"I'll simply use Jolt Physics for this project", she says as she proceeds to write the "physics" from scratch instead.
I'll post a video later, but my splat renderer thingy now has a rudimentary character controller and ricochet :3
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alright, here it is! my splat renderer, now interactive! and mangled by whatever video encoding Windows uses by default for screen recordings
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I put it up on itch if anyone wants to mess around with it https://aeva.itch.io/vroom
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I recently overhauled my renderer to use fixed point for world space coordinates, and here's a speed test showing what that gets me :3
In this video, the camera immediately accelerates up to 600 miles per hour and holds that speed for a moment, then briefly accelerates up to 600 miles per second, and then slows rapidly back to a resting speed.
CW strobing
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It's not the game I'm making right now, but I think it would be awesome to eventually use this renderer to make a pinball game where the point of view is an omnidirectional projection of what the ball "sees". Multiball mode would be complicated to make work though.
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@[email protected] holy shit! Who needs a separate warp drive animation when your renderer will just do it by design?
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@[email protected] @[email protected] MULTI DIMENSIONAL DRIFTING
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@[email protected] @[email protected] … who amongst us did not <_<
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I got PlutoSVG generating textures for my renderer, and I'm intending to use it for UI drawing later on.
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I stayed up way too late last night working on this, but I got text rendering mostly working.
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@[email protected] finally, a good UI
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I made a speedometer :3
CW strobing
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@aeva You might want the actual content warning feature of Mastodon for this. As of now, the GIF starts to play right away and if I was an epileptic, I'd probably find myself rolling on the floor before even being able to read your content warning.
Looks very cool, by the way!
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@njamster ok so funny story, a close friend of mine was staying with me and my wife a few weeks ago, and this friend has epilepsy. And, so I warned them in advance that I was working on something that has a rendering artifact that produces heavy strobing that I've yet to figure out how to get rid of, and I was expecting the conversation to be like, establishing a safety protocol for when and where I should work on my game...
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@njamster and what happened instead was they were like oh oh I wanna see, and they explained that there's gradual signs your going to have a seizure and it's only under very specific circumstances that it can be instantaneous. So I showed them what I had at the time, which was basically the same thing as in the video I posted on august 4th, and they were surprised at how despite the strobing being pervasive and all encompassing, it wasn't triggering the usual warning symptoms or anything.
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Vega Rose Claire Harmoniareplied to aeva last edited by
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aevareplied to Vega Rose Claire Harmonia last edited by
@VegaHarmonia can you direct me to more reading on the subject?