"I'll simply use Jolt Physics for this project", she says as she proceeds to write the "physics" from scratch instead.
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It's not the game I'm making right now, but I think it would be awesome to eventually use this renderer to make a pinball game where the point of view is an omnidirectional projection of what the ball "sees". Multiball mode would be complicated to make work though.
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@[email protected] holy shit! Who needs a separate warp drive animation when your renderer will just do it by design?
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@[email protected] @[email protected] MULTI DIMENSIONAL DRIFTING
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@[email protected] @[email protected] … who amongst us did not <_<
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I got PlutoSVG generating textures for my renderer, and I'm intending to use it for UI drawing later on.
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I stayed up way too late last night working on this, but I got text rendering mostly working.
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@[email protected] finally, a good UI
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I made a speedometer :3
CW strobing
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@aeva You might want the actual content warning feature of Mastodon for this. As of now, the GIF starts to play right away and if I was an epileptic, I'd probably find myself rolling on the floor before even being able to read your content warning.
Looks very cool, by the way!
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@njamster ok so funny story, a close friend of mine was staying with me and my wife a few weeks ago, and this friend has epilepsy. And, so I warned them in advance that I was working on something that has a rendering artifact that produces heavy strobing that I've yet to figure out how to get rid of, and I was expecting the conversation to be like, establishing a safety protocol for when and where I should work on my game...
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@njamster and what happened instead was they were like oh oh I wanna see, and they explained that there's gradual signs your going to have a seizure and it's only under very specific circumstances that it can be instantaneous. So I showed them what I had at the time, which was basically the same thing as in the video I posted on august 4th, and they were surprised at how despite the strobing being pervasive and all encompassing, it wasn't triggering the usual warning symptoms or anything.
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Vega Rose Claire Harmoniareplied to aeva last edited by
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aevareplied to Vega Rose Claire Harmonia last edited by
@VegaHarmonia can you direct me to more reading on the subject?
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@VegaHarmonia or like the names of any specific variants I should research more about
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@[email protected] @[email protected] The general term to look for is "photosensitive epilepsy"; I'm not sure about specific research on sets of triggers, except that it does (unfortunately) vary between people.
(I hate to be the girl just linking to wikipedia, but I figure this is a good starting point if you didn't know the specific term to look for: https://en.wikipedia.org/wiki/Photosensitive_epilepsy#Signs_and_symptoms)
I'm not photo sensitive myself, thankfully. -
@aud @VegaHarmonia I have already read that article, but I'll dig more into the search term. Thanks.
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@[email protected] @[email protected] of course. I did some more looking into it a while back and I think generally, anything up to around… I wanna say 200 Hz can be an issue.
(Context: I had been curious if AR tech had sufficient response time to be able to identify and “block” flashing lights that might cause a seizure by identifying the region where the pulse was coming from and “freeze” the image. I even suggested that to someone on the HoloLens team since I worked at Microsoft at the time… at any rate, if the capture to render pipeline was fast enough, it’s probably possible, but)