I don't know if I'm weird or if it's just normal to get random reverse engineering urges.
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me, yearning: man, I wish I could reverse engineer something with a software 3D renderer...
3D Movie Maker: what? are you serious?
Corncob 3d: AM I A JOKE TO YOU?
hell, Office 95: YOU STILL NEED TO GET BACK TO ME -
@foone Is Office 95 the one with the 3D Descent clone in Excrl or was that 98?
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@foone
I like reverse-engineering stuff, but once someone gave me a job doing it, and I hated it. I only like reverse-engineering things I'm interested in, and not on a schedule. -
@brouhaha yeah, same. I think I do way more RE on my own than I would if I had a full time job doing this.
that said, I still wouldn't turn down a job doing this, it's just impossible to find 1. a job 2. a RE job that doesn't make me want to die just looking at the industry
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@foobarsoft Office 95 is the one with the "Hall of Tortured Souls" FPS that's a vague shout-out to Doom
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3D game ideas I might could hack on for just why not reasons:
1. MindTrap (it glitches on later windows, would be nice to fix it, even if no one but me cares)
2. Betrayal at Krondor: The overworlds are cool!
3. Abrams Battle Tank by Dynamix/EA ?
4. 688 Attack Sub -
on the other hand, 3/4 of those are DOS games. I have done so many DOS games and I think I'm overdosed on having to deal with segments and overlays.
maybe win9x games are a better idea for relaxation
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@foone you should hack on that 2d game i found once where you were operating a nuclear submarine that i can’t remember the name of
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@gewt I can't remember that one either
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maybe I should just go back so far I find a DOS game that doesn't need segments and overlays because it's only 64kb
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1987 Wireframe flightsim/puzzle Echelon?
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Echelon was technically the first video game I ever owned. Shortly after my family got our first PC (a Heavily Used Packard Bell 486), my dad picked up a copy at a thrift store or something.
I never beat the game, especially because it only had a 50/50% chance of launching on my PC -
I think that system had some PIC problem, because it crashed more than once while games were doing weird CPU-based animation/audio tricks
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and I have crashed the game. maybe this isn't emulated terribly well
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okay so I set a interrupt breakpoint (bpint in the DOSBOX debugger) on AH=3D, and AH=0F. Those are the two main ways to open files on DOS, the early way (0F) and the later way (3D). Flew around until the game pauses, and it's trying to load A2.ARE
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the game has 36 .ARE files, named A0 through AZ.
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Which makes sense if we look at the map included in the box:
It's a 6x6 grid, labeled A-F, 1-6.So clearly the game is storing map chunks in these .ARE files and loading them as needed.
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Each .ARE file is only 3 kilobytes so all 36 of them only use up 96 kilobytes, but this game was born on the c64, where that was more RAM than the whole system had
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arg I don't have a memory scanner that'll work on the game right now. I can't easily make cheats for infinite health and fuel and shit
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@foone I'm only interested in .ARR files.