I finally made my #VTuber software that I use on-stream, #SnekStudio , open-source.
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I finally made my #VTuber software that I use on-stream, #SnekStudio , open-source.
GitHub - ExpiredPopsicle/SnekStudio: Open-source VTuber software using Godot Engine!
Open-source VTuber software using Godot Engine! Contribute to ExpiredPopsicle/SnekStudio development by creating an account on GitHub.
GitHub (github.com)
It's pretty rough around the edges, and the code is still kind of a mess, but getting it out into the public as open-source software is a big step after years of slowly growing it, and it's rapidly shaping up into something that I hope anyone can use.
It currently supports 3D models using VRM 0.0, with 1.x being untested. It's got a MediaPipe tracking backend, with the extra detailed blend shapes and hand tracking that supports.
It runs on Linux and Windows, and it could possibly run on a Mac if I had a Mac to test on.
It's built using #GodotEngine , and wouldn't be possible without the #VSekai team's work on the VRM loader addon for #Godot .