Behold: it spins
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Drew DeVaultreplied to [Yaseenist] CauseOfBSOD last edited by
@CauseOfBSOD the top face has to be colored according to the biome the block is rendered in
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Behold: you can move
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Drew DeVaultreplied to Drew DeVault last edited by [email protected]
I accidentally chose one of the most annoying Minecraft blocks to render properly for my test case, I have sort of faked it for now
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@drewdevault that is vim, yo?
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@dharmik yeah
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Haelwenn /элвэн/ :triskell:replied to Drew DeVault last edited by@drewdevault Well at least it's still a pure block, unlike stairs/ladders/tall-grass/torches/fences/…
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Drew DeVaultreplied to Haelwenn /элвэн/ :triskell: last edited by
@lanodan ladders and tall grass are even easier than blocks as a matter of fact
But the others are annoying for sure
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Haelwenn /элвэн/ :triskell:replied to Drew DeVault last edited by@drewdevault Ah maybe on old versions for ladders where it's just a single texture against a block but I think they added some depth few versions latter.
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Drew DeVaultreplied to Haelwenn /элвэн/ :triskell: last edited by
@lanodan ah, I see.
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Behold: you can look
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Behold: a sprite
Code is a bit messy since I'm remembering how to write OpenGL code in real time as I work on it
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@drewdevault Looking good! I keep meaning to try Hare out... how fares development?
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@drewdevault
Are you recreating Minecraft or just playing around? -
@erilun06 not sure
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@omniscient quite well!
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Behold: some text
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The obvious next step is to read chunks from disk and generate geometry for them... which is going to be a bit annoying so I might put it off for a bit.
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@drewdevault are you using Hare for this? Linux?
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@photex yes and yes
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Added some stuff to the debug overlay to procrastinate generating terrain geometry
(FPS hangs out around 1700 on this machine when vsync is disabled, for the curious)