Oh my god, I just learned of a hilariously obvious bug that Nintendo (of all companies) failed to fix.
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emulators usually prevent you from pressing up+down/left+right at once, because on a PC keyboard that's trivial to do, and you wouldn't want to accidentally crash your game every time to hit the arrows too fast
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@foone the instant you posted this I started cackling because I think I know where you're going.
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Dan 🔓:afloppy::donor:, powered by sarcasmreplied to Foone🏳️⚧️ last edited by
@foone oh shit now I need to try this
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but Nintendo makes emulators too (a lot of them, actually), and while they usually prevent this, they forgot at least one time.
That would be in Animal Crossing (GC), which lets you play some NES games, including The Legend of Zelda
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and Zelda has a bug where if you press left+right in front of a dungeon door, the game doesn't know how to move you and just crashes the whole game.
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okay, so you can crash Legend of Zelda inside Animal Crossing, big woop. What's the oversight?
THE OVERSIGHT IS THE CONTROLLER MAPPING
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Foone🏳️⚧️replied to Foone🏳️⚧️ last edited by [email protected]
The GameCube has a D-pad on the controller, so they could have just mapped that... but they thought "maybe people want to play with the analog stick instead?" so they mapped both to the NES d-pad
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meaning that all you need to do to crash the game is press LEFT on the DPAD and move the analog stick RIGHT, or vice versa.
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someone in QA should have spotted that. You can crash the whole gamecube game by MOVING THE JOYSTICK IN THE WRONG WAY inside a NES game
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PG&E Delenda Estreplied to PG&E Delenda Est last edited by
@foone update you are in fact going a different direction than "nintendo switch d pad is four independent buttons"
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I learned this from this amazing video where a speedrunner is trying to crash every Zelda game as fast as possible:
https://www.youtube.com/watch?v=UB7M6HNEttU -
_EVERY_ Zelda. Are there different glitches in a demo? in the Zelda Game & Watch? They checked them all.
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Foone🏳️⚧️replied to Dan 🔓:afloppy::donor: last edited by [email protected]
@sycophantic try it in Zelda: Link to the Past, it basically turns off collision detection for walls
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as someone who has speedran crashing windows 95, I appreciate this runners moxie
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maybe I should do a similar video for "every windows version"
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win9x is easy. win-r "c:\con\con" and you bluescreen and then lock up
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I'm not sure how you'd "crash" DOS. what even counts?
I mean, easy mode: run debug, write your own code, HALT the processor
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@xarph that's how Nintendo has always done D-pads! They just rely on the physical properties of the D-pad's plastic rocker to keep you from pressing opposite directions
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Emmy "Pristine Blade" Durdenreplied to Foone🏳️⚧️ last edited by
@foone curious if this game is available on Switch and if that is a potential vector for installing CFW. Hmm...
(I'd be surprised if I was the first person to think of this, so it probably isn't.)
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I'm guessing for purity you'd want to crash it from the command prompt, and the program you use to crash can't have you write bad code (no BASICs or DEBUG) and you have to use a program that comes with DOS (no crashing CANTCODE.EXE)