Escape
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[email protected]replied to [email protected] last edited by
...where they non-violently threaten your family to keep you there.
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[email protected]replied to [email protected] last edited by
The cubicles with low or no walls, so you can watch your coworkers eat and pick their nose are scarier.
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[email protected]replied to [email protected] last edited by
This scenario has already inspired a lot of high-quality entertainment (i.e. Severance and the Stanley Parable).
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[email protected]replied to [email protected] last edited by
The best offices I’ve worked at did cubicles. I don’t understand why people don’t like the isolation, maybe it’s about how much they enjoy working by themselves.
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[email protected]replied to [email protected] last edited by
I don’t think it’s the isolation, but the endless beige monotony.
I didn’t mind my cubefarm when I was immersed in the cube, but it was hella depressing in the morning coming into that environment. Made me feel like a worn cog in the machine. Lunch, standing up to a beige hellscape, sucked all my creativity (which wasn’t great, as a designer).
Open floor plan, when that became the alternative, was worse, though.
Working from home is ideal. I haven’t been able to work for a few years, so maybe I’m out of touch, but I can’t fathom why anyone is against working from home, especially in software dev. It’s the best of all worlds – no office space fees, and most of us will work extra hours in our cost environment.
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[email protected]replied to argv minus one last edited by
There is a lot about working where they just don't trust employees and want to watch them.
They can try to make metrics to varying degrees of success, but ultimately they live in fear of those metrics being gamed.