What game has actually taught people the most about the real world? Never mind if that was the designers' intent or not
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What game has actually taught people the most about the real world? Never mind if that was the designers' intent or not
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The release version of Cities Skylines II saw a plethora of complaint threads on almost every forum with the same issue: "landlords bought up all the housing stock in my city and raised rents to unaffordable levels."
The developers couldn't find a way to fix it, so they simply removed landlords (a new feature which hadn't been in the original Cities Skylines) from the game.
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The long version of the story is even funnier than that: apparently in testing the developers hadn't considered this a problem, because landlords' power is undercut if you mass-build low-rent social housing. However, lots of players chose not to do this and then were mystified when their cities became unliveable.
There are a fair few threads floating around Reddit and Steam Discussion which go something like:
Q: "Why do I constantly have these complaints that living costs are too expensive?"
A: "Rents are too high because of landlords. You need to build more low-cost housing."
Q: "But that'll ruin the aesthetic of my city! I don't want to do that! This is a bug, devs please fix."