if factorio had a dev that was half competent at combat gameplay the game would be game of all time forever :agummyparty
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if factorio had a dev that was half competent at combat gameplay the game would be game of all time forever :agummyparty:
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@[email protected] what would you change?
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@purple i was reading a reddit and people were like "i thought demolishers would be a cool boss fight, turns out they are just a DPS gate"
if it were the game i tried to design in the past, mostly putting some kind of RTS AI on the enemies. try to go around kill boxes, or something. :neocat_woozy: -
@[email protected] "just a dps gate" i realized pretty quickly that:
1: you can blueprint turrets with ammo now
2: turrets and ammo are free
the complainer expected a boss fight but didn't realize they are playing a game where we use conveyor belts to kill aliens. -
@[email protected] "just a dps gate" i realized pretty quickly that:
1: you can blueprint turrets with ammo now
2: turrets and ammo are free
the complainer expected a traditional boss fight but forgot they are playing a game where we use conveyor belts to kill aliens. -
@[email protected] fwiw i think they're amazing enemies and my complaint is they don't come attack you
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@purple thought you were going to arakkis
turned out you were just going to a planet full of hot nope -
@[email protected] for every 10 million green circuits you craft, a nest spawns