I quit World of Warcraft a few times, last time during halfway into Dragonflight Season 2.
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I quit World of Warcraft a few times, last time during halfway into Dragonflight Season 2. Friends are still trying to lure me back, they really could use a healer. It's very tempting, I loved doing keys with friends.
What I did not like at all, is pugs, and I needed to pug a lot, because the overlap between when my friends could play, and when I could, was fairly little. Not enough to get me the gear required to do well, and not feel like getting carried. I could buy a ton of boosts to get myself geared (I have a lot of WoW gold), but that's boring as fuck, and a waste of gold at the start of a season. Even if I have a lot of gold, it would feel bad wasting it.
At some point, I had a lot of people on my friend list - but they were mostly healers too, or DPS players who already had healers. So I rolled a tank, that was nice too, but I hate shot calling, and it's a common expectation that tanks would do that - I'm not good at it. So... kind abandoned that idea too.
Playing tank was also an issue because one of the friends I wanted to play with is a tank, and the only tank class I enjoy that I could gear up for healing too is the Paladin. And Holy Paladin is the only healer I am not willing to play.
Further complication is that my friends raid, and I do not, further reducing when we can play together.
Ehh. I liked the game in good times. But there were so many bad times, too. Friends trying to lure me back in, though... that's a strong motivator. That's how I returned for Dragonflight too - only skipped a single season at the end of Shadowlands then, though.
Maybe I should try recruiting fed friends from EU to play WoW with once in a while? I guess that could be fun. But managing time would still be a huge problem.
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Heh, I know that itch very well. For me it materialized when I picked up the game in bfa after giving it up "permanently" before mists.
It wasn't the greatest expansion to come back to, but I had a friend to occasionally play with (he was raiding). I wanted to see how mythic+ worked and I loved it, but eventually only playing with pugs ground me down and I dropped it.
I would lie if I said TWW wasn't tempting again...
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Gergely Nagy 🐁replied to Gergely Nagy 🐁 last edited by
One of the best things Blizzard did to WoW recentishly is cross-faction m+, and cross-faction guilds even more recently.
I started on the Alliance side back in Vanilla, and stayed Alliance when I came back after a long (end of WotLK -> first BfA patch) break in BfA. It was a pain in the backside to do m+ on alliance side, so for Shadowlands season two, I switched to Horde.
M+ pugging was much easier, and I could play with friends again, since they all went Horde for raiding way sooner than I did. But I hated it. I don't like the Horde cities, I don't like most Horde races, and while I could've played a Pandaren, my preferred class at the time (Druid) wasn't available for them.
When cross-faction grouping for instanced content became a thing, I switched back to alliance immediately.
Now I'm peeking into RWF streams, and am seeing a lot of Gnomes, Mechagnomes, Dwarfs, and that makes watching RWF a whole lot more enjoyable for me.
Thus, the temptation continues to linger.
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@algernon what is m+ ? I haven't played in over a decade.
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@Brahn M+ (Mythic+) is timed 5-man dungeons. A set of regular dungeons (the set changes each season, where a season is pretty much a raid tier), on higher difficulties and mythic-only additional abilities, with various affixes tacked on. It's somewhat similar to challenge modes were in Mists of Pandaria, if you're familiar with those, they're an evolution of the same idea, really.
If you time an m+ dungeon, your key gains between 1-3 levels (depending on how fast you timed it), and each level makes the dungeon harder (higher mob health, higher mob damage, and every few levels, new or different affixes that make the dungeon harder). But also, higher levels reward better/more rewards.
It's a fun, challenging activity, where each run is somewhere in the ~30 minute range, much less than a raid, and also requiring a lot fewer people, too. It's also much more challenging than heroic dungeons, and scales too, so has a much higher replay-value.
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@cmsirbu Heh, funny, I first quit at the end of WotLK, and came back halfway into 8.1 (BfA), paused for Shadowlands' last season, and quit again in Dragonflight Season 2.
And yup - same experience. Loved playing M+, but pugs drained me. I loved playing with friends, I loved running boosts too (overgearing content, and then coming up with fun ways to make it faster and more fun, with usually people who knew how to play their class, was great fun), but getting to that point, pugging to have enough gear and score was definitely Not Fun.
I didn't raid in Vanilla, but I was main tank of a server first guild during TBC and WotLK, that was a lot of fun. But raiding no longer fits into my schedule, and to be honest, the whole raiding thing isn't fun for me anymore, not even in a well organized group (I tried it in Dragonflight, had a very friendly, casual guild to do heroic raids with, but it was still incredibly long and boring for very little reward).
So my main content became M+, but never had a stable, full team, which made it pretty hit and miss whether we would do keys a particular night, and whether we'd even finish one. Not very fun.
But the memory of fun M+ runs... that was fun. Boosting was especially fun with an alt army. Being able to cover all armor types (and most classes) on both healers and tanks was great fun. "Do you have a ...?" (before they can finish the question:) "Yes" was alway funny. I think I enjoyed having an alt army. I could bring whatever buff or ability (like dispells, interrupts, etc) that was needed.
But building an alt army requires a lot of m+ runs, and pugging most of them... nah. Not going to do that anymore. Did that for all three expansions I played, not going to do it for a fourth time.