Do you ever get the urge to program a deckbuilding game?
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@foone Point of order: some cards have intrinsic abilities beyond what the sigils provide, and your chosen example - Ouroboros - is one of them. Other cards can get the Unkillable sigil (I had it on Squirrels once!), but only Ouroboros, as its description says, "gets stronger forever" each time it dies. (And when they say "forever", they mean it!)
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That sort of thing.
These sorts of "every option involves changing the game rules" things are always fascinating to me, both as a gamer and a game developer. -
@foone you might enjoy Balatro, which has a fair deal of multi-level stacked effects / interactions
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@eta sadly I'm allergic to playing cards, but otherwise it looks fun
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@Zotmeister I believe that's just a little slight of hand on the game engine's part: there's an invisible "gets stronger ever time it dies" sigil on the card, and invisible sigils don't get copied
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Foone🏳️⚧️replied to ✧✦✶✷Catherine✷✶✦✧ last edited by
@whitequark honestly yeah.
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Foone🏳️⚧️replied to sbszine last edited by [email protected]
@sbszine AHHHHHHHHHHHHHHHHHHHHHHHHHH
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To be honest the #1 reason I'm not currently working on a deckbuilding engine is that I really should play through more of the popular deckbuilding games to be more familiar with the tropes and get some more ideas.
But I really don't have time to sink a thousand hours into a dozen games each. I enjoy those games too much to just casually play them while taking notes
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Ron Gilbert #KamalaHarrisreplied to Foone🏳️⚧️ last edited by
@foone Watch YouTube. I spend more time watching people play games than I do playing games.
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Foone🏳️⚧️replied to Ron Gilbert #KamalaHarris last edited by
@grumpygamer yeah, same. I was watching someone play Heroes of Might and Magic 2 while posting this. It's got some minor instances of this sort of "every item changes the rules" thing