local TESTHELPER_unlocks = false and not _RELEASE_MODE
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fun comment:
WHY ON EARTH DOES THIS LINE MAKE IT RUN 2X AS FAST???that next line is commented out, though
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@foone shouldn't it be slightly higher, at
179769313486231570814527423731704356798070567525844996598917476803157260780028538760589558632766878171540458953514382464234321326889464182768467546703537516986049910576551282076245490090389328944075868508455133942304583236903222948165808559332123348274797826204144723168738177180919299881250404026184124858368? -
@oblomov Nope! that's the highest value it'll accept. The value goes through some math functions before it's displayed, which causes it to max out early
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@foone so the 7.1439e2665 was a fake?
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@lovestha that might have been done with one of the mods that increase the limit
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@foone so, I didn't realize that Balatro's source code was completely open to read.. it seems just opening the executable as a zip file?
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@Brataccas yup
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@foone
So naneinf is just scientific notation?? -
@jankatay basically, yeah.
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I accidentally made all the cards invisible, which is going to make it a little hard to play
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making the pixels in this game make sense is going to require massively rewriting it.
so I don't think I'm going to do that -
@foone I don't play Balatro but if anyone else had posted this I would've assumed this was just a thing the game would let you do to yourself
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@thepi oh it definitely is. some blinds make you do this.