Escape
-
Ah, ah, I almost forgot....I'm also going to need you to go ahead and come in on Sunday, too. We, uhhh, lost some people this week and we sorta need to play catch-up. Mmmmmkay? Thaaaaaanks.
-
A lot of offices didn’t, and some still don’t, consider the design of the floor plan. You’d end up with beige cubes filling most of the floor, with no little chill spots to break out and collaborate.
IMHO, a good floor plan has some areas for people to hide and focus, some comfortable areas to collaborate outside of a conference room, and some areas to recharge.
-
[email protected]replied to [email protected] last edited by
As someone who always worked in an open office, I wish...
-
Stanley worked for a company in a big building where he was employee number 427
-
[email protected]replied to [email protected] last edited by
Follow the white rabbit
-
[email protected]replied to [email protected] last edited by
Holy shit I would take this over an open floor plan any day. I dream of having my own quasi-isolated space.
-
[email protected]replied to argv minus one last edited by
It’s because corporations being corporations and took the concept of workspace partitions to its limits for the sake of efficiency. Look at early concepts of workspace partitions and it doesn’t look like anything that’s the office hellscape we saw in the late 90’s and early 2000s. It went from good design with big partitioned off sections to crammed cubicles in a soulless environment.
Same thing happened with the modern open office plan where everyone got crammed into a flex desk bull pen instead of the proper open office design where everyone has a big private desk where you sit several feet away from each other.
-
[email protected]replied to [email protected] last edited by
Heh. "Escape". No one gets out alive.
-
Well, hey, I appreciate that. I’ll get out of your way. Thank you!
-
[email protected]replied to [email protected] last edited by
I wouldn't find the backrooms scary if it had plenty of cubicles
-
Yeah, seeing an entire room filled with cubes is very ugly and stifling, but as an introvert I'd want at least one place where I can just work out of sight as it reduces my stress levels significantly.
-
[email protected]replied to [email protected] last edited by
Nailed it. I was going to say scary because it looks like Morpheus is about to call you. But yes. This.
-
[email protected]replied to argv minus one last edited by
They hated them because before that people had offices. Then someone decided why pay all this money for offices, when we can put up these shitty dividers and pack more people into this space. Then some other dickheads decided why bother paying for these dividers when we can pack even more people into this space, and sell the idea as “open” and “collaborative”. And if you don’t like it (because you can’t concentrate for shit in this loud ass hellscape) then you’re not a “team player”.
Does that answer your question?
-
I was told, I could listen to the radio, at a reasonable volume.
-
Yeah, that's not happening. Here, let me jabber about things you have no interest in, while you try to remain professional and polite yet still try to diagnose and resolve the issue. Kill me....
-
[email protected]replied to [email protected] last edited by
Would be a pretty interesting inversion of the escape room trope. Group of people get sent into cubicles and instead of solving puzzles have to fill in tps reports and make sales projection presentations to each other to be let out
-
[email protected]replied to [email protected] last edited by
I did this to some players in a d&d session but wasn't thinking of the tps reports exactly. The party met an insane ghost who had died from working herself to death as a library curator. The party initially tried to be her friendly but snuck into a secret room and got caught. She attacked and the party wasn't equipped to handle a ghost and she was several levels higher than them. The party quickly realized they weren't going to be able to kill her so they surrendered and offered to help her with her work since she had insisted she still needed to do her reports. She agreed and put them in this tiny room and made them fill out the reports. For the first 10 IRL minutes the players thought i was just going to handwaive letting them escape after a while but i could've killed them all so i wasn't going to reward their recklessness. No, it ended up being an impromptu escape room where the ghost library curator frequently popped through one of the walls to yell at them and demand more work from them. They had to devise a plan to escape. I had planned on them trying to sneak out in between her patrol route but they instead decided to put her to rest by telling her she was dead and that none of the work matters. Bold strategy! In-game the characters were there filling out reports for several hours before the curator acknowledged that the reports didn't matter anymore and that her boss had just used her. They spent spent 20 IRL minutes roleplaying her to rest and eventually escaped the office escape room.
-
[email protected]replied to [email protected] last edited by
Herman Miller AO2. Love putting that shit up it’s so easy.
-
[email protected]replied to [email protected] last edited by
For 8 years I tried. Finally I got my chance when a global pandemic ravaged my planet. Now they're trying to put me back in.
-
[email protected]replied to [email protected] last edited by
Yeah honestly cubes were hell, but still nothing compared to an open office. Especially a well lit ""vibrant"" one.
Good for socialising. Absolute shit for actually working.