terrible idea for a gimmick hacking tool
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it took an hour and 20 minutes to figure out which two bits to change in the ROM
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Foone🏳️⚧️replied to Foone🏳️⚧️ last edited by [email protected]
it now takes 7 seconds per character
so it can finish in 21 minutesbut note: if I'd just let it run, it would have just about finished by now on the slow route
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dang it. it turns out characters have sub-expressions too
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it turns out if you go above the maximum expression on character 1, you get to the expressions of character 2
so I just set it to character 0 and I'm iterating through all the expressions, since I can hit every expression on every character that way
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Determination G. Schadenfreudereplied to Foone🏳️⚧️ last edited by
@foone It absolutely would not surprise me. How many versions of the ROM can you run simultaneously? Or do you do it one by one?
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Foone🏳️⚧️replied to Determination G. Schadenfreude last edited by
@gregly I do it one by one for simplicity
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they use 241 of the 256 slots!
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Determination G. Schadenfreudereplied to Foone🏳️⚧️ last edited by
@foone Sensible. I just had this image in my mind of a 16x16 grid of emulators all running slightly different versions of a ROM like some sort of quantum alternate timeline viewer.
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Foone🏳️⚧️replied to Determination G. Schadenfreude last edited by
@gregly I should try that sometime and see if it's any faster!
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Medea Vanamonde🏳️⚧️ ♀replied to Foone🏳️⚧️ last edited by
@foone do you sleep?
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Foone🏳️⚧️replied to Medea Vanamonde🏳️⚧️ ♀ last edited by
@MishaVanMollusq I went to sleep after making that post and woke up now!
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I can't figure out how to find the pointers to all the dialogue in this game so I'm just gonna invent the "statistical regex" to make the world that tiny bit worse
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putting that aside for now because I don't actually need dialogue right now, that's just me noodling.
now I'm trying to remember what I used to edit tiles. I know yychr was the old go-to but I thought I replaced it with something newer... but I can't remember what that is.
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not Binxelview, something that knows natively how to handle the weird way tiles are packed on nintendo consoles
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someday I'm gonna hack together my own emulator and it'll be to do one thing and one thing alone:
provenance tracking for assets.
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lemme point at a sprite and go "where was that loaded from?" and have it give me a filename and an offset
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obviously not possible in all cases, but being able to do it at all would be amazing
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but do I make a PSX or GBA emulator first? that's the question
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@foone you know, I have been planning to add a feature like this at some point. Latest dev builds can tell you which parts of the ROM were touched and by what, but that's not really accessible from the GUI yet.
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I just scrolled past two fonts in this ROM and ONE was mirrored and the other wasn't.
I hate that. Suspicious.