huh.
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huh. The makers of the DS port of Power Rangers: Super Legends - 15th Anniversary (from 2007) has an excel file left on the ROM
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it looks like they used a script to generate some enum/include files from CSV files, but they accidentally left one as excel
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emily, emitter of spooky noisereplied to Foone🏳️⚧️ last edited by
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@emily it's from 2007! Office 2007 had just barely come out, so they use plan XLS
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arg. This company went under in 2009, so their official website in the internet archive is ALL FLASH
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@foone you could call this...
flash memory
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@whitequark I COULD
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and now I'm being forced to learn things about ARM assembly.
I am not being paid enough for this.
what the fuck is cpsr & 0x80 ? -
wait they built the Cory in the House DS game on a Power Rangers engine?!
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I'm trying the old VN trick where you rename files around, right? There's a leftover debug model viewer in this engine, supposedly.
But here's the problem: The filename for level 1 is 2 bytes too short to let me overwrite it with the filename for the model viewer.
so I gotta get to "day 2" in the Cory in the House DS game. -
the longplay is 5 hours long and I need to play about 1/5th through the game
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every time I enter a new level I have to go see if the filename will be long enough to let me paste in "maps/levels/Art_Test_Bed/Model_viewer.mapdef"
but NOPE!
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@foone I assume these files are compressed in a package? could you just null out the last two characters in the filename with a hex editor in whatever it's using to lookup then use the shortened name in-engine to open the path?
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good news: I was successful and got into the model viewer.
bad news: I'm loaded in frozen and can't do anything with it
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@raptor85 good idea, I probably could have done that.
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I probably need to load it in a different context. probably having it be the first level loaded when you start the game is leaving me in a stuck state because it expects dialogue to play