Decided to try writing a Wayland compositor for fun. Took me a few days to get things going to a video-able state.
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Ivan Molodetskikhreplied to Ivan Molodetskikh on last edited by
nvim really taking its time processing all this 1000 Hz worth of resizing lol
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Ivan Molodetskikhreplied to Ivan Molodetskikh on last edited by
Since I'm in a mouse gesture mood today: hooked up the horizontal touchpad swipe to Mod + middle mouse drag and omg it feels so good with the spring deceleration and all
(of course it also correctly avoids the touchpad scaling, so that when using the mouse gesture, the cursor location is always exactly anchored to the view position)
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Ivan Molodetskikhreplied to Ivan Molodetskikh on last edited by
Now for something fun. I'm experimenting with the ability to set custom shaders for animations. Today I added custom shader support for window-close, which lets me make this cool falling down animation!
This is entirely optional of course, and there's no performance impact if you don't use it. Also, custom shaders, like the rest of the niri config, are live-reloaded, making it easy to play around with them.
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Ivan Molodetskikhreplied to Ivan Molodetskikh on last edited by
Been fixing quite a bit of interactive resize jank and other small stuff since the last time, but also added custom shader support for window-open, thus completing it for all three main window animations (open, close, resize).
Now I didn't actually have any good idea of what I might want in a window open custom shader (I like the default), so I made a simple expanding circle animation to showcase it.
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Ivan Molodetskikhreplied to Ivan Molodetskikh on last edited by
Niri 0.1.6 with interactive window resizing, rounded corners, named workspaces, mouse view scrolling, animation custom shaders, screen transition!
Release v0.1.6 · YaLTeR/niri
A scrollable-tiling Wayland compositor. Contribute to YaLTeR/niri development by creating an account on GitHub.
GitHub (github.com)
Didn't realize quite how many release notes there would be this time; even had to use an extra level of headings.
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Ivan Molodetskikhreplied to Ivan Molodetskikh on last edited by
Over the past few weeks I've been working on fractional scaling for niri. A simple implementation took about a day, but to do it *properly* I had to refactor the entire layout code to work in floating-point.
The result is well worth it though. Borders, gaps and windows are always physical-pixel aligned, and not restricted to integer logical pixel positions. There's no blur or position-dependent +-1 px jank. Fractional-scale-aware clients remain crisp at any scale.
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Ivan Molodetskikhreplied to Ivan Molodetskikh on last edited by
So it turns out that changing PipeWire screencast stream resolution on the fly is actually not that hard! Which is great news because it's required (or at least very desirable) for implementing window screencasting.
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Ivan Molodetskikhreplied to Ivan Molodetskikh on last edited by
Phew, finished the initial implementation of window screencasting in niri! Complete with stream resolution change on window resizing.
Some details are still iffy regarding frame timing and frame callbacks, especially to obscured windows, but it *should* work decently fine for now.
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Ivan Molodetskikhreplied to Ivan Molodetskikh on last edited by
Icons are missing in the portal dialog because apparently Shell keeps track of Wayland app ID to .desktop file mapping internally and returns the .desktop file name to the portal for it to get the icon. Which is a bit too much effort for me to replicate for now.
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Ivan Molodetskikhreplied to Ivan Molodetskikh on last edited by
Fixed transparency support. Turns out the BGRA format should've been in a separate pod, rather than as a choice in the same pod. Should've looked at Mutter code sooner as usual..
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Ivan Molodetskikhreplied to Ivan Molodetskikh on last edited by
niri v0.1.7 is out with fractional scaling, window screencasts and many smaller improvements!
Release v0.1.7 · YaLTeR/niri
A scrollable-tiling Wayland compositor. Contribute to YaLTeR/niri development by creating an account on GitHub.
GitHub (github.com)
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Ivan Molodetskikhreplied to Ivan Molodetskikh on last edited by
Apparently there's a cool Pango flag that enables subpixel glyph positioning which makes things scale smoother and improves kerning! Thanks Benjamin (the GTK maintainer) for the suggestion
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Ivan Molodetskikhreplied to Ivan Molodetskikh on last edited by
Oops, looks like niri had outstarred PaperWM on GitHub
PaperWM introduced me to (and made me fall in love with) scrollable tiling. It's a solid implementation on top of GNOME, so you get all the benefits of running a stable and well-supported DE (and Xwayland). PaperWM is also a very direct inspiration for many parts of niri!
GitHub - paperwm/PaperWM: Tiled scrollable window management for Gnome Shell
Tiled scrollable window management for Gnome Shell - paperwm/PaperWM
GitHub (github.com)
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Ivan Molodetskikhreplied to Ivan Molodetskikh on last edited by
Implemented the thing where you can toggle the mouse pointer on the screenshot after the fact (by pressing P). Gonna add a help panel here soon to remind you of this.
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Ivan Molodetskikhreplied to Ivan Molodetskikh on last edited by
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Ivan Molodetskikhreplied to Ivan Molodetskikh on last edited by
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Ivan Molodetskikhreplied to Ivan Molodetskikh on last edited by
One of the niri users has contributed a gradient interpolation color space setting! Now you can do pretty gradient borders in srgb-linear, oklab and oklch (in all four hue directions).
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Ivan Molodetskikhreplied to Ivan Molodetskikh on last edited by
I made a COPR for git builds of niri: https://copr.fedorainfracloud.org/coprs/yalter/niri-git
Apparently this is a thing you can do; relatively easily, even. It's fully automatic, triggers on a webhook from GitHub.
Thanks Michael (my4ng) from our Matrix channel for showing me the relevant docs and doing the initial work!
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Ivan Molodetskikhreplied to Ivan Molodetskikh on last edited by
niri has reached 3000 stars yesterday!
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Ivan Molodetskikhreplied to Ivan Molodetskikh on last edited by
also in an act of severe procrastination i decided to try drawing a diagram of the redraw state machine: https://github.com/YaLTeR/niri/wiki/Redraw-Loop