Decided to try writing a Wayland compositor for fun. Took me a few days to get things going to a video-able state.
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Ivan Molodetskikhreplied to Ivan Molodetskikh on last edited by
I may be having too much fun recording a demo for the release notes
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Ivan Molodetskikhreplied to Ivan Molodetskikh on last edited by
Amidst all the fires being put out, niri 0.1.4 which can block out windows from screencasts! https://github.com/YaLTeR/niri/releases/tag/v0.1.4
And also gamma control, focus follows mouse, warp mouse to focus, wheel and touchpad scroll bindings, xdp-gnome 46 support.
Also, every single config option is now documented on the wiki! Which took like an entire week of work (even though I was reusing a lot of my previously written docs in the config). Check it out here: https://github.com/YaLTeR/niri/wiki/Configuration:-Overview
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Ivan Molodetskikhreplied to Ivan Molodetskikh on last edited by
Today: horizontal column movement is now animated!
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Ivan Molodetskikhreplied to Ivan Molodetskikh on last edited by
Took the whole yesterday and a bit of today, but I've got window closing animations working! These turned out to be tricky because they need storing a snapshot of the surface render tree to draw once the app is gone.
Some apps may start destroying their subsurfaces before the main surface, like alacritty with its sctk CSD, making it very easy to miss parts of the window in the snapshot, and therefore in the closing animation.
Also, windows closing to the left no longer shift the view!
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Ivan Molodetskikhreplied to Ivan Molodetskikh on last edited by
Definitely one of the most complex animations yet: window resizing.
Just the crossfade effect itself took a while to get working with all the window geometries and buffer offsets, and then there's the whole multiple window orchestration with Wayland's asynchronous nature. (I don't do animation transactions yet, that'll be a whole other level of complexity on top.)
Happy with the result though, and it's cool that it seamlessly works with block-out-from screencast.
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Ivan Molodetskikhreplied to Ivan Molodetskikh on last edited by
Window movement across columns is now animated too!
These weren't complex per se, but very *finicky*. Spent quite a bit of time chasing down all the offsets and coordinates to add and subtract to avoid jumps, but it seems to all work well now!
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Ivan Molodetskikhreplied to Ivan Molodetskikh on last edited by
All the animations, plus VRR, today in niri 0.1.5: https://github.com/YaLTeR/niri/releases/tag/v0.1.5
I also remade the demo video to showcase the animations and some of the newer features!
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Ivan Molodetskikhreplied to Ivan Molodetskikh on last edited by
We've reached 1000 commits with an a bit of an anticlimactic one though
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Ivan Molodetskikhreplied to Ivan Molodetskikh on last edited by
Another tricky feature, rounded corners! Took several days, but I believe I've got a pretty complete implementation.
You (manually) set the window corner radius and whether to force-clip the window. You can set radius per-corner to match GTK 3 apps. It works correctly with subsurfaces, blocked-out windows, transparency, gradient borders, resize and other animations.
Optimization-wise, opaque regions and even overlay plane unredirection work where possible!
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Ivan Molodetskikhreplied to Ivan Molodetskikh on last edited by
Also, we've now got a little #niri setup showcase thread :blobcat: https://github.com/YaLTeR/niri/discussions/325
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Ivan Molodetskikhreplied to Ivan Molodetskikh on last edited by
Added (stole from GNOME Shell as usual) a screen transition action, so now I can finally switch between dark and light in style
(of course, it works with blocked-out windows)
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Ivan Molodetskikhreplied to Ivan Molodetskikh on last edited by
Okay, time for an actually useful feature: interactive mouse resizing (yes, finally). This was, as it goes, quite fiddly to implement, especially since niri has to negotiate with the window during the process.
I also added a double-resize-click (i.e. trigger a resize twice quickly) gesture to reset the window height or to toggle full width. Suggested by FreeFull on our Matrix and worked out very well! Really starting to feel quite nice with mouse.
(still no transactions yet)
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Ivan Molodetskikhreplied to Ivan Molodetskikh on last edited by
nvim really taking its time processing all this 1000 Hz worth of resizing lol
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Ivan Molodetskikhreplied to Ivan Molodetskikh on last edited by
Since I'm in a mouse gesture mood today: hooked up the horizontal touchpad swipe to Mod + middle mouse drag and omg it feels so good with the spring deceleration and all
(of course it also correctly avoids the touchpad scaling, so that when using the mouse gesture, the cursor location is always exactly anchored to the view position)
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Ivan Molodetskikhreplied to Ivan Molodetskikh on last edited by
Now for something fun. I'm experimenting with the ability to set custom shaders for animations. Today I added custom shader support for window-close, which lets me make this cool falling down animation!
This is entirely optional of course, and there's no performance impact if you don't use it. Also, custom shaders, like the rest of the niri config, are live-reloaded, making it easy to play around with them.
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Ivan Molodetskikhreplied to Ivan Molodetskikh on last edited by
Been fixing quite a bit of interactive resize jank and other small stuff since the last time, but also added custom shader support for window-open, thus completing it for all three main window animations (open, close, resize).
Now I didn't actually have any good idea of what I might want in a window open custom shader (I like the default), so I made a simple expanding circle animation to showcase it.
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Ivan Molodetskikhreplied to Ivan Molodetskikh on last edited by
Niri 0.1.6 with interactive window resizing, rounded corners, named workspaces, mouse view scrolling, animation custom shaders, screen transition!
https://github.com/YaLTeR/niri/releases/tag/v0.1.6
Didn't realize quite how many release notes there would be this time; even had to use an extra level of headings.
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Ivan Molodetskikhreplied to Ivan Molodetskikh on last edited by
Over the past few weeks I've been working on fractional scaling for niri. A simple implementation took about a day, but to do it *properly* I had to refactor the entire layout code to work in floating-point.
The result is well worth it though. Borders, gaps and windows are always physical-pixel aligned, and not restricted to integer logical pixel positions. There's no blur or position-dependent +-1 px jank. Fractional-scale-aware clients remain crisp at any scale.
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Ivan Molodetskikhreplied to Ivan Molodetskikh on last edited by
So it turns out that changing PipeWire screencast stream resolution on the fly is actually not that hard! Which is great news because it's required (or at least very desirable) for implementing window screencasting.
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Ivan Molodetskikhreplied to Ivan Molodetskikh on last edited by
Phew, finished the initial implementation of window screencasting in niri! Complete with stream resolution change on window resizing.
Some details are still iffy regarding frame timing and frame callbacks, especially to obscured windows, but it *should* work decently fine for now.