@aa @godotengine there are many reasons, one is that people who have a Quest but don't have a PC, don't need to go run out to the store and buy a PC to develop a game. Loads of kids who are about to get a Quest for Christmas; suddenly can learn how to ...
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@aa @godotengine there are many reasons, one is that people who have a Quest but don't have a PC, don't need to go run out to the store and buy a PC to develop a game. Loads of kids who are about to get a Quest for Christmas; suddenly can learn how to make games as well.
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@mux213 @aa @godotengine How do you make games with a headset and no PC? What kind of input can you provide?
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@[email protected] @[email protected] @[email protected] @[email protected] If you have a headset and no PC, you can make games using the just-announced Godot editor for Quest.
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@mux213 @aa @godotengine I'm really glad you managed to squeeze it in there, it's getting closer to the end goal I think XR should have of being more general compute than a desktop but portably, but there's still a lot to go and quest will have limits on that... luckily it's FOSS so all this work translates to other platforms!
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@godotengine @aa @technobaboo the main thing missing on other platforms, like steamVR, is the ability to have desktop apps appear as a window while running an immersive XR app.
It’s actually really weird this isn’t a thing as it would solve most use cases for the missing overlay support in OpenXR