As promised, a technical write-up about the knowledge-journey I went on to implement Japanese Unicode support in my software-rendered retro game engine.
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As promised, a technical write-up about the knowledge-journey I went on to implement Japanese Unicode support in my software-rendered retro game engine.
There's a lot of juicy bits here about Unicode, string parsing, localization strategies, and more! Enjoy!
Japanese Font Support
Or: The Least Critical-Path Feature I Could Have Possibly Spent a Day On The General Plan Localization has been on my mind a bit recen...
The Ebonheim Chronicle (blog.brianna.town)
#gamedev #indiedev #japanese #retrocomputing #unicode #gaming #pixelart
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