been having a lot of fun working with @mattly again on our #lispGameJam entry!
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been having a lot of fun working with @mattly again on our #lispGameJam entry! got about an hour left to go, and feeling pretty good about what we've got so far: https://mattly.itch.io/prism-escape
in the past I've tried to make it so every game I've made has had some kind of message; I do like that, but it's kind of exhausting and I'm coming around to the idea that not every game needs to be that way; sometimes you can just make a game with the goal of making it fun
maybe just every other game can have a message =D
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Matthew Lyonreplied to technomancy (turbonerd aspect) last edited by
@technomancy yeah I mean, I haven’t really done a game on my own before but one of my guiding principles as an artist is “it’s ok to just make something cool”
I *do* want to explore that procgen space trading idea we were talking about