idea from @catraxx that i'm reposting in the hopes it will somehow become a reality: someone should stand up an Ultima Online server for the fediverse >_>
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idea from @catraxx that i'm reposting in the hopes it will somehow become a reality: someone should stand up an Ultima Online server for the fediverse >_>
EDIT: poll for interest in a reply to this post, please vote to register your interest
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Eniko | Kitsune Tails out now!replied to Eniko | Kitsune Tails out now! last edited by
poll: would you be interested in a fedi Ultima Online server?
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Dana Friedreplied to Eniko | Kitsune Tails out now! last edited by
@eniko I don't really need a second MMO, but a virtual space people can hang out in would certainly be cool.
If I may ask, why UO?
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Eniko | Kitsune Tails out now!replied to Dana Fried last edited by
@tess it got brought up earlier and i have *extreme* amounts of nostalgia for UO
mostly because it is more of a virtual world than what you would imagine with the word "MMO"
in the era i played in you got 700 skillpoints and once you divided them up across skills you were basically... done? and then it was just hanging out and buying a place (in the actual world, not in an instance somewhere) and decorating it and having fun with your friends/neighbors
its good
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Dana Friedreplied to Eniko | Kitsune Tails out now! last edited by
@eniko counterpoint: you can hang out in Limsa Lominsa for free and you don't have to run a server.
(But I totally get what you're talking about. It would certainly be more appealing than, like, an IRC channel or Yet Another Discord.)
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Eniko | Kitsune Tails out now!replied to Dana Fried last edited by
@tess yeah but FFXIV gives me no ownership of the world *and* i'm expected to grind for levels and do group content
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Dana Friedreplied to Eniko | Kitsune Tails out now! last edited by
@eniko oh I mean, yeah, fair. But how do you get resources to own a house and have furniture and clothes in UO?
I would have assumed an old-school MMO would have *more* grinding tbh.
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Eniko | Kitsune Tails out now!replied to Dana Fried last edited by
@tess UO was special that way. like before they tried to WoWify there wasn't even a loot grind. you could have poor equipment, regular, or masterwork. and any masterwork longsword is the same as any other one. there were a few tiers of magical items but they were rare and easy to lose
the way you would make money generally wasn't going out and slaying beasties, its trade. you could harvest raw resources and trade those. you could do crafting and do bulk orders for NPC vendors. you could set up a shop and sell stuff inside your shop directly to other players. tame creatures and then sell those to people with a lower taming skill, stuff like that
i played UO for many many years and i barely set foot in any dungeons the entire time
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Eniko | Kitsune Tails out now!replied to Eniko | Kitsune Tails out now! last edited by
@tess when you die in UO all your stuff stays with your corpse and unless you can get back to it and pick it all up it's just gone, kinda like how it is in minecraft. so people always need a fresh supply of gear, and because most gear is completely fungible there's always something to sell for crafters
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dataramareplied to Eniko | Kitsune Tails out now! last edited by
@eniko @tess This was also a common game design pattern in many old text-based MUDs! This made death traps even more horrible than monsters - if you died in a deathtrap, you had no way of getting your stuff back (because you'd just die again if you went back for it). If you got killed by a monster, you could perhaps gather some friends and go back and teach it a lesson.