Ghidra question:
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I think there's a way to import a whole new binary over the existing one you were reversing, so I guess I could patch it outside of ghidra and then do a full reimport, which hopefully shouldn't lose any of my labels and such
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Ben Lubar (any pronouns)replied to Foone🏳️⚧️ last edited by
@foone if there's not, you know java...
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Foone🏳️⚧️replied to Ben Lubar (any pronouns) last edited by
@ben yeah but I don't want to have to for this project if I can avoid it
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note: in theory it supports copy/paste out of the binary view. in reality, I don't think I've ever gotten it to successfully paste more than one byte, as it always says the size is wrong
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wait. paste and ctrl-v both fail, but ctrl-shift-v brings up an ARE YOU SURE? and then ignores the highlight and pastes it at the cursor?
what?!
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fuck me, it's just a completely confused error message:
it's saying "not enough space" because it can't find enough UNDEFINED BYTES. It's stopping you from writing over code.motherfucker.
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I guess I could always write a python script. It does have that. Still, it seems like this sort of thing should be easier. Maybe this is an unusual need? I dunno. I'm patching a game as I go.
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to be clear, the clipboard-binary viewer thing does work, it's just tedious. You have to clear existing decompilation for the area you're writing to, then re-decompile it.
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@foone Never used ghidra, but you're describing the most basic hex editor functionality I can imagine.
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@jens yeah. it's really that it's not a hex editor, it just has some very basic hex editing abilities in it. and they're not good.
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@foone I actually already did that for the same exact reason. My solution is utter ass, but it is marginally faster to use than Ghidra is. https://github.com/ParzivalWolfram/RapidRelinker
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@parzivalwolfram oh cool! thanks, that looks helpful