it has been zero days since I started building another meme generation tool.
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but that's more work than I can manage on a day when I can't even sit at a desk, so I had to do all this work from a nearly-flat recliner
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@foone I've thought about this multiple times, but the thing is, alt texts for one and the same image might be hugely different based upon the context in which it is used.
I mean, sure, embedding _something_ is probably helpful nevertheless, but it's not that simple to consider all requirements.
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@glyph well, that saves me some time
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@scy oh yeah.
But for a lot of images it's possible to get a good-enough alt text automatically, because a computer is generating the image from known components.And I'd design it as a "default alt text", not as a definitive alt text. So you could leave it, edit it down to the important things, or replace it entirely. It'd just try to save some time if possible
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LP 🔸 Too overcast to awooreplied to Foone🏳️⚧️ last edited by
@foone hunh, PNG spec (circa 1996!) actually includes a way to do *content warnings* inside the PNG: https://www.w3.org/TR/PNG-Chunks.html#C.tEXt (not that I expect any viewer ever did a damn thing with it)
"Description" is arguably the right thing, and is already standardized! The only sticking point is that, as a thing around since 1996 with no(?) usage, it might be ruined by junk values in the wild.
Also I bet pngcrush throws these out in common usage.
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@foone Wait a minute, are you going to use this to encode a base64 of the shareware doom source code into the alt text of an image?
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@Pichu0102 no I already encoded a version of doom into the actual images that I posted on twitter. I don't need more "stuff doom in a png" tricks
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@foone aren't there standards already for that? Would be an interesting area to dig.
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@agorakit standards exist, yes, but are they supported?