I decided that I may as well do LISP Game Jam after all.
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I decided that I may as well do LISP Game Jam after all.
https://itch.io/jam/autumn-lisp-game-jam-2024But I have 3+ work-in-progress games, so clearly my ability to start, stop, ship is compromised when I make the project bigger than a command-line toy, perfectionism kicks in.
SO. I'll make a command-line toy. What's the least game I can do? THE LEAST? Some kind of Wumpus or Caves thing, right? Text-only, not even ANSI (I use stty for that, which doesn't work on Windows).
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Digital Mark λ ☕️ 🕹 🙄replied to Digital Mark λ ☕️ 🕹 🙄 last edited by
I now have treasures and monsters (you can detect them a room away… but which room‽)
Tomorrow I make fighting work, then I can ship, just in time.
Restricted. Scope! Lets! You! Ship!
#gamedev #scheme #lisp #lispgames -
Digital Mark λ ☕️ 🕹 🙄replied to Digital Mark λ ☕️ 🕹 🙄 last edited by
And there we go, kill & cast work!
(ignore all the debugging cheats in [])
(also got lucky the weapons weren't destroyed, they often are)Need to do maybe a title screen?
Will do packaging shit in a bit.
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Digital Mark λ ☕️ 🕹 🙄replied to Digital Mark λ ☕️ 🕹 🙄 last edited by
Cavez 1.0 is live:
https://mdhughes.itch.io/cavezAmazing. Please vote me for GOTY. I am the greatest game developer since Howard Scott Warshaw.