@leroy There is a very strong argument for Fidelity being in direct opposition to Versatility.
The higher your game's fidelity, be it in textures, animations, models, UI, sound effects, voice lines, cutscenes, and so on, the more work it takes to make new assets.
And the more work it takes to make new assets, the more you are limited in adding new gameplay mechanics, new locations, and more scenes.
The lower you make the fidelity of your assets, the more room you have to go wild.