Posts
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Ouff, the #GodotEngine UI node settings ain't as easily HiDPI aware and dynamically scalable as I hoped. Explains why many games opt for a mobile UI that might end up looking out of place (and way too large) on the desktop but will still work everywhere. -
I don't normally ask for boosts, but I have just LEAPED out of my comfort zone and set up my own gamejam, specifically for users of the Fediverse, and I'm scared shitless that nobody else will join, turning this into one giant embarrassment for me.I don't normally ask for boosts, but I have just LEAPED out of my comfort zone and set up my own gamejam, specifically for users of the Fediverse, and I'm scared shitless that nobody else will join, turning this into one giant embarrassment for me.
So if you want to do me a giant favor, please boost (and even better: join!) this: https://mastodon.gamedev.place/@fedi_jam/113035512940511485 PLEASE! 🥺
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"I'll simply use Jolt Physics for this project", she says as she proceeds to write the "physics" from scratch instead.@aeva You might want the actual content warning feature of Mastodon for this. As of now, the GIF starts to play right away and if I was an epileptic, I'd probably find myself rolling on the floor before even being able to read your content warning.
Looks very cool, by the way!
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#GodotEngine #Grids #tutorial