I worry often about the UX of #godotengine.
The engine's UX is fairly consistent because many features are written by a small number of people. But as there isn't a UX designer going over everything, I feel a responsibility to call out inconsistencies or weird workflows when I see PRs or proposals for new features.
One example: someone implemented GDScript `Traits`, but many people want it to use an inconsistent and not-beginner-friendly keyword: https://github.com/godotengine/godot/pull/97657#issuecomment-2393446080