@mauve I always felt like the best approach to VR was Google Cardboard.
Getting good enough to justify a second, very expensive device purchase is an insanely high bar that only the megacorps can afford to reach for, and thatβs why they make that the whole game.
Hacking together a VR experience for your phone to provide 15-30 minutes of headspinny fun, thatβs a VR ecosystem and experience that practically everyone can participate in.