@danderson Also, Fresnel was a busy person
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lol reading about volumetric rendering and suddenly hit in the face with a physical law that I _definitely_ learned in high school optics. -
I'm super late to the modern gaming party but I'm learning about shaders and boy these graphics processing units sure are neato@danderson I do love modern shaders and GPUs: "So, you're telling me that what I used to have to optimize tightly on my 486, I can now run for every single pixel at 60fps. BTW, I mean for the 8 millions pixels, not just 64000 blurry ones."