@Natanox Thank you that's a very interesting info knowing that it does it when running the game. As for the retention, I don't know if I understood that part well, but I suppose everyone can't be interested ^^' anyway thank you for bothering with reinstalling the game and all
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Calling for help to all Godot and Android developers (lol) -
Calling for help to all Godot and Android developers (lol)@Natanox Godot Android manifest using two values for the launch activity and one of them must be responsible and trying to fix the issue I removed the wrong one so at best last update didn't fix anything at worst it makes the issue more visible I'm afraid lol
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Calling for help to all Godot and Android developers (lol)@Natanox Hey Natasha don't bother with the logs, I think the next update will fix the issue. If you don't mind, could I ping you when it'll be released so you can check on your side? ^^
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Calling for help to all Godot and Android developers (lol)@Natanox hey Natasha if you had the issue yes I'd love some logs if it can help ^^ is that because of this issue you uninstalled it?
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Calling for help to all Godot and Android developers (lol)Calling for help to all Godot and Android developers (lol)
What is wrong in this extract from my AndroidManifest.xml file so that my game - on a very rare number of devices - is trying to register as a launcher when executed?
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I'm sure I'm the only one who does that but I will ask:I'm sure I'm the only one who does that but I will ask:
Are you using favorite numbers in your game like birthdays digits or postal code, etc?
As an example, most of my tweens can have durations like 0.14, 0.27, 0.83 or 1.22. Am I the only one?
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So, Unity has backtracked on their runtime fee.@leroy OK I see! Hmm just found something called Godot Vision which seems like a community take to have real Vision Pro apps. It's how Godot works. If something isn't native in the engine the community will have a solution! ^^
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So, Unity has backtracked on their runtime fee.@leroy hmm can't tell what it implies though even with my small puzzle game I do have the option in XCode for Vision Pro but maybe it's not as simple as that lol
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So, Unity has backtracked on their runtime fee.@leroy Godot is easy to get in but yeah it's not the same philosophy as Unity! What do you mean with the VisionPro compatibility?
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So, Unity has backtracked on their runtime fee.@leroy I never really got into Unity. I tried it some time, then tried Game Maker and then Godot which I'm sticking to now. When Unity announced their first changes I was happy to not have spent too much time on it. But if I had been a Unity user back then I would have switched. Like you said they break trust. It's difficult to recover from that...
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Happy Tuesday guys!@leroy OMG you're right, I messed up with the settings and it's sorted with the lowest values first and I can't change it apparently, except by creating a new leaderboard... hopefully it's an early access, I can do it, right? ^^'
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Happy Tuesday guys!Happy Tuesday guys! How the week is going so far? I'm working on the refactoring of the tutorial, less blah blah, more straight to the point and better rules explanation. Sounds great, right? Unrelated: here is the new banner ^^ #gamedev #ShowcaseThursday #godotengine
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Big issue with Apple these days as I published a first version of Nokoma a few days ago accidentally checking the "App for Kids" checkbox so even though I uncheck this, they still force me to put parental controls etc in case of a child would have alre...Thanks to the amazing @leroy I'm about to publish a new app for Nokoma on iOS! This time with the correct settings and I hope everything will be fine during the review Fingers crossed! #gamedev #indiedev #godotengine
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Big issue with Apple these days as I published a first version of Nokoma a few days ago accidentally checking the "App for Kids" checkbox so even though I uncheck this, they still force me to put parental controls etc in case of a child would have alre...@leroy it's my best bet to make things right and now is the best time so I'll give it a try! Thank you so much
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Big issue with Apple these days as I published a first version of Nokoma a few days ago accidentally checking the "App for Kids" checkbox so even though I uncheck this, they still force me to put parental controls etc in case of a child would have alre...@leroy omg if it works, I won't hesitate a single instant haha plus my app is free ^^ and you submit with the name and all ? I'm wondering how it behaves...
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Big issue with Apple these days as I published a first version of Nokoma a few days ago accidentally checking the "App for Kids" checkbox so even though I uncheck this, they still force me to put parental controls etc in case of a child would have alre...@leroy what do you mean by that? Was there any previous build of your app already published like in my situation? Only a few people already played so I wouldn't mind removing the app completely and create it again to make things right... if it's possible...
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Big issue with Apple these days as I published a first version of Nokoma a few days ago accidentally checking the "App for Kids" checkbox so even though I uncheck this, they still force me to put parental controls etc in case of a child would have alre...I'm just pissed right now. I just want to remove the game from the App Store and skip the platform completely which just pisses me off even more If someone has an easy solution or knows someone from Apple who could force the review to pass, seriously 🥲
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Big issue with Apple these days as I published a first version of Nokoma a few days ago accidentally checking the "App for Kids" checkbox so even though I uncheck this, they still force me to put parental controls etc in case of a child would have alre...I'm sure this isn't the case as I haven't advertised Nokoma yet and only a few adult people have tried it already. I can't spend time/money/energy to put these controls in the game just for a checkbox that will remain unchecked for 99.9999999999999% of players.
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Big issue with Apple these days as I published a first version of Nokoma a few days ago accidentally checking the "App for Kids" checkbox so even though I uncheck this, they still force me to put parental controls etc in case of a child would have alre...Big issue with Apple these days as I published a first version of Nokoma a few days ago accidentally checking the "App for Kids" checkbox so even though I uncheck this, they still force me to put parental controls etc in case of a child would have already installed the game.
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Trying to add some juice in the game but really having a hard time finding some ideas that would match the spirit of it.@leroy @playmedusa thank you for these obvious tips I didn't even think about! 🤭