I'm super late to the modern gaming party but I'm learning about shaders and boy these graphics processing units sure are neato
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I'm super late to the modern gaming party but I'm learning about shaders and boy these graphics processing units sure are neato
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@danderson I do love modern shaders and GPUs: "So, you're telling me that what I used to have to optimize tightly on my 486, I can now run for every single pixel at 60fps. BTW, I mean for the 8 millions pixels, not just 64000 blurry ones."
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Dave Andersonreplied to Pierre Palatin last edited by [email protected]
@palats yeah I'm reading about volumetric clouds and a few years ago it was "okay with a bunch of careful shortcuts and optimizations we can get nice physically based rendering". Now it's "yeah just yeet a bit of ray marching and blend all the pixels it's only a few million flops per frame who cares"
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